Original by Oxicon.
This is a remodel of Oxicon's file so please give him support!
By phntmAITo me, having left hand only control movement and push-to-talk while the right hand does aiming, shooting, abilities, etc. seems more natural. This profile is developed to achieve this as best as possible.
I generally play at 700 DPI * 5 In-Game Sensitivity. The mouse sensor is natively 1000 DPI so I don't go much higher (my second DPI is 1200). I also have specific aim reticles for the characters I play (or want to improve on) FYI.
Even though I typically play Moira or Mercy, I always try to play other heroes whenever I can and most of my testing for mouse map and aim reticle is done in Practice Range as well as from Quick Play experiences. I haven't found a need to use the Tilt or Pivot yet so feel free to let me know if you have some ideas to improve this profile!
By OxiconThis is my first time to share a Z gaming profile. I've been using this profile for over two months, so alot of testing was put into it, and I have been rewarded with alot of success in game for it.
Idea behind this Profile:
The principle of this profile is so that both hands focus on two areas, Movements & Action keys. Hopefully creating fluid combinations of movement and actions (e.g. Moving side to side while opening a drop crate or activating objects):
Left hand focus on movement/crouch/slide/jump. Right hand focus on aiming/shooting/interactions and using items. Features:
Two sub-profiles exist (tap"Rear Edge" button to cycle between parent profile and sub-profiles): Rapid LeftClick sub-profile (great for knifing enemies, semi-auto weapons, or to make Burst weapons full-automatic) Rapid Left+Right sub-profile (great for akimbo loadouts) All buttons are labelled on the OLED screen, so you know what you're pressing on the get go. "Zoom-in, Deep-Click and Hold-breath" on the Right-Click is used. Other Notes:
"E" is set for "Lethal Equipment" (Default uses "G") "Mouse Button 5" is used to mount your weapon on objects. (Default uses "Mouse Button 4") Enjoy!
P.S For the guys at Swiftpoint, appreciate this mouse big time. I bought 2 of these as well for 2 other mates and over two years later me and my mates are still using this mouse for gaming.
By ZedJust a simple profile mapping a 12-key keypad to the mouse. I used the top thumb button as a modifier key to turn 6 of the buttons into 12. Bottom thumb, trigger pulls, and mod key + trigger pulls unassigned. Should work with most any MMO with an action bar right out of the box.
By Khardiauses the mouse hybrid, thus a joystick to steer your spaceship and as regular mouse thumb buttons: property + missions left fingertip: menu back, deep click: exit all menus right fingertip: interact left trigger push: boost right trigger pusg: stop middle mouse button: primary fire left trigger pull: secondary fire front edge: travel mode rear edge: pause game I did some change of the original X4 keybindings to match the above settings.
Hope it helps someone!
This is the Second Profile I will be Sharing! Today it's POLYGON! A Free-To-Play game that looks like it has a bright Future. So why not make a Profile for it!
- Added Tilting for "Q" and "E" Controls (This has Haptic's to know when Pressed)
- Pressing Left Trigger Will throw Grenades
- Pulling Right Trigger will Reset Tilt Angles
- Scrolling Up will Change to Primary
- Scrolling Down will Change to Secondary
- Front Edge Button will Open All Chat
-Rear Edge button Will Open Team Chat
POLYGON - https://store.steampowered.com/app/1241100/POLYGON/
This is my First Profile to share here and almost finish! If you have any Ideas on how to improve it feel free to say it in your review!
What it includes-
Tilting is set too "K" Lean Left and "L" Lean Right ( Please change your Lean in-game to Left (K) and Right (L). This is to stop "Q" and "E" use with Mouse)
Vibration is set too "100%" so you know when you've tilted ( 0.03 Duration )
When pressing The "Rear Edge" Button it'll open camera ( "5" Key ) and will Vibrate
Switches Camera's (Left and Right for Both)
Left Trigger Will Ping ( "Z" Key)
Right Trigger Will Throw Drone ( Hold Button to not let go of Drone )
When Playing it will Switch between saying "Playing" to "Rainbow Six Siege" each 3 Seconds on Repeat
Thanks for Downloading it and feel free to give Feedback
This is my start of building a profile to aid RDR2 (Red Dead Redemption 2) Playing.
This config will be tailored for single player as i only play single player as of now.
##########DISCLAIMER, IGNORE MY PREVIOUS UPLOAD, I FORGOT TO INCLUDE MY KEYBINDS MAKING THIS CONFUSING.###########
Numpad + : Wall
Numpad - : Ramp
Numpad 0 INS : Use
Numpad * : Edit/Reset Edit.
You may rebind these however you choose, I'm just showing which functions I assigned to my mouse keys.
3rd times a charm, sorry took me 3 uploads not to mess this up and I'll include a picture this time just in case I missed anything.
Keybinds created by a semi competitive player.
Fixed a bug that would make doing 90's difficult using the thumb keys.
Added a quickscope function to instantly snipe your enemies. Recommend using the Fingertip Button Cap on your right Fingertip button, with the square 'knob' facing away from the logo.
Figured out that the Swiftpoint Z allows very easy and intuitive double edits, something the best of the best rarely use, and you can either use it standalone as a mouse edit key, or with the typical keyboard edit for double editing. (Always start off your edits with the keyboard edit key, click, and 'roll' your finger onto the Fingertip Button, this 'rolling' of your fingers makes editing easier than 'pressing'. Use your Fingertip Cap on the left Fingertip Button with the square 'knob' facing towards the Logo.
I use these settings with a Keypad, but could easily work with a keyboard. There are 3 unused keys, 2 of them are merely 'pull' functions on the trigger buttons, but there's an unused 'edge' button which you will like want to assign a key to if you're a keyboard user.
I shouldn't even be uploading this, I thought about keeping it a secret a long with my other competitive secrets, but since nobody has uploaded anything for Fortnite yet (Oh wait they did, I was just up all night and didn't notice!), I felt altruistic... Enjoy!
By keepsmileFortnite Keybinds:
Weaponslot 1: 1 / Mousewheel Up // Weaponslot 2: 6 // Weaponslot 3: 2 // Weaponslot 4: 3 // Weaponslot 5: 4
Wall: R // Floor: Q // Stairs: C // Roof: V // Trap: 5
Edit: E or Mousewheel Down / Reset edit: right click or Mousewheel down / Crouch: Left Shift // Use: Y // Reload: T or Capslock // Rotate Builds: Capslock
Map: § // Inventory: TAB // Autorun: ,
++ (Sprint on default on / confirm edit on release on) / Tab to search or interract
Dpi: 2000 / Gamesens XY: 16,8 % / 16.8 % -- Scope sens 65% / 53%
Right Mouse Click: Deep Click 45% = (shift) Crouch = (crouching while aiming)
Left Mouse Click: Deep Click 75% = (Q) Floor = (Tfue classic)
Front Edge Button: (V) Cone + Left Mouseclick Press - Release = Left Click Up = (Instantly Builds a Cone)
Front Rear Button: (Q) Floor+ Left Mouseclick Press - Release = Left Click Up = (Instant Floor)
Left Fingertip: (Y) = Use
Right Fingertip: (6) Weaponslot 2 = (Shotgun) + Deep Click 20%: Left Click Down
Mousewheel: Middle Button: (Capslock) = Reload / Rotate Builds
Left Trigger: Push: (2) Weaponslot 3 = (Smg)
Left Trigger Pull: (3) Weaponslot 4 = (sniper,rpg)
Right trigger Push: (C) + Left Click down - Release : Left Click Up = (Instant Stairs)
Right trigger Pull: (5) + Left Click Tap = Instant Trap
Top Thumb: (R) + Left Click Down - Release: Left Click Up = (Instant Wall)
Bottom Thumb: (E) + Left Click Down - Release: Left Click Up + (6) = Instant edit and Shottgun after edit is done
Tilt Right 10": (T) (Reload)
Tilt Forward 10": (F) (Pickaxe)
Enjoy the benefits of:
Mousewheel edit - Instant building on Button Press - Instant Edit and having the shottgun ready as fast as possible and still the normal Edit (E) Keybind for double edits - crouch on 45% deep click when aiming and Reload with Tilt right is nuts..
Instant Build means it holds down left click as long as u press the button, so u have plenty of time to Left click yourself or switch to next build easy
In this File you will find a Rush A Script and a Rush B Script for Dust 2.
I was bored so i made this
Here is a little Youtube Video about it.
Things you have to do:
Add this to your AutoExec:
alias "left1" "+left;alias leftt left0"
alias "left0" "-left;alias leftt left1"
alias "leftt" "left1"
alias "right1" "+right;alias rightt right0"
alias "right0" "-right;alias rightt right1"
alias "rightt" "right1"
bind "kp_leftarrow" "leftt"
bind "kp_rightarrow" "rightt"
By PingThingBased on my FPS profile, I built this to use on FPS pistols and single shot auto rifles such as the FAL. I have set the rapid fire function to toggle with the right trigger pull, as rapid fire interferes with normal right click operations in menus and such. Since the toggle switches to a separate profile id recommend setting your lcd display on the Z to show the current profile so you don't get lost during gameplay. I have also changed the right mouse sniper button to deep click at 40% so as not to activate in a panic clench
this is my ArmA3 profile which relies mostly on Joystick button (JB) binds. That means after you select the profile in the swiftpoint driver software you still have to map the joystick buttons in the ArmA3 key config.
Right Button - aim scope; deep press - lower DPI to 200 and hold breath (shift)
Left Fingertip - JB3 mounted to stance down; deep press - JB9 mounted to prone/standup
Right Fingertip - JB4 mounted to stance up; deep press - JB10 mounted to crouch/standup
Left Trigger Push - JB5 mounted to handgun
Left Trigger Pull - JB6 mounted to secondary weapon
Right trigger push - JB7 mounted to reload; CTRL+JB7 mounted to deploy weapon
Right trigger pull - JB8 mounted to inventory
Front Edge - JB1 mounted to throw grenade; CTRL+JB1 mounted to change grenade
Rear Edge - JB2 mounted to map
Mouse B5 mounted to primary gun; CTRL+MB5 mounted to tactical view
Mouse B4 mounted to compass; also mounted to lase target; CTRL+MB4 mounted to 3rd person vierw
Tilt mouse 10 degree to the right to get additional keybinds
Left Fingertip - JB11 mounted to flash light/headlights
Right Fingertip - JB12 mounted to nightvision
Mouse Wheel push - JB13 mounted to zeroing up
Mouse Wheel pull - JB14 mounted to zeroing down
By OlegGeneral setting for steering wheel. I used it in Dirt rally 3 and it works pretty well. Basically, mouse tilt used for steering, fingertip deepclick buttons used for acceleration and braking and trigger push for gear change + vibration notification when gear changed. It feels natural to change gear since braking + gear down and accel + gear up aligned correspondingly.
It is quit disappointing that Z have only Joystick left/right, up/down axis and a slider. I would love to have 4 axis per each deepclick button.
Also, I wanted to assign up axis for right deepclick and down axis for left deepclick but I could not. Driver wont let me do that even though in a game up axis could be used for accel and down for braking. I'm getting output like on a picture from driver with red line on top of the tab.
Nonetheless Z is absolutely amazing!!! One can use it as steering wheel and it does not feel clunky!!!
Some drifting with Z
By PingThingThe simplest way to access the advanced controls such as alt and shift modifiers was to put those buttons on the mouse as side thumb buttons. They also work as sprint and hold breath. Deep press scroll wheel is throw grenade. Deep press right mouse is DPI modifier. Left finger tip is crouch, and deep click on this is Prone. Tilt is Q and E.
feel free to give feedback and suggestions.
By PingThingThis is a variation of my FPS profile that makes Gears of war 5 multiplayer a bit less fiddly.
Basically ive added a deepclick at 35% on the right mouse button that does 2 extra jobs, firstly it presses the middle mouse click to use the zoom function on scopes. Secondly it taps the Q key to automatically Tag enemies that you are targeting.
I found it useful to remap the Top and Bottom thumb buttons to Melee and Active Reload respectively.
This takes care of the main controls in multiplayer. Feel free to remap the remaining keys to suit your playstyle.
Hope you find this useful, and feel free to tinker and add suggestions for improvement.
I recently just created a profile for Apex Legends
Deep clicking LMB will reload Deep Click RMB will zoom in on scope, deep clicking further will shoot Right Fingertip will open inventory and close it on release Right Fingertip 50% presses 4 (healing) Left Fingertip pings Left Fingertip 50% presses G (grenades) Front Edge will decrease DPI Rear Edge will increase DPI Left Trigger push will trigger Q Left Trigger pull will reload Right Trigger push will sprint Right Trigger pull will call ultimate Voice chat is mapped to B4 Bottom thumb sneaks Melee is mapped to middle click middle deep click starts a loop tilt left switches to weapon 1 lilt right switches to weapon 2 tilt back stores weapons
W-Throttle Key ( Tap, through to decreased time between taps, through to hold with full up / down cycles )
By AcecoolThis was an example made for someone who asked about the idea on the forum.
There are a lot of issues with this type of system - had I been able to bind press-strength with wait time I would've only needed to add a clause for above x to hold and it would've been a very short function.
If functions were allowed, I'd still need a lot of the elements, but instead of repeating the same stuff over and over, I could've had the wait time as a variable / argument... Also, I could've had the key as an argument, and made this entire system as a function too - which meant this could be applied to every single key you would want...
This setup, since you can't move anything around, has a lot of un-used elements.... The ones which are used are 1% ( as Left click down ) Down, < 1% as Left Click up, 10%, 25%, 50%, 75% and 85%.
All of the Stop loops have been placed first to execute first. This allowed me to group all of the up cycles, and down cycles together. So 50% down will engage 50%... 75% Up will engage 50% Down by repeating the exact stuff - so if you want to edit wait times, then edit for x% Down, and x% + 1 used-slot UP....
If you want to add additional speeds to make it more fluid, copy the up / down methods and link them together. ie: To add in 35% do the following: --- Do not edit the top section with the looping data... Only use the top do nothing to stop all loop if you use it. The second instance of each value is where you add in the loops - this is so stop loop can be executed first ( there is a bug which stops new loops from being created as of 22.214.171.124 if you do stop loops, then you create a loop - that new loop is stopped too even if you do not execute that command in the loop... Which is why it has to be external...
Copy 50% Press to 35% Press ( This is 50% Press with text to show you increased clicking frequency ) Copy 50% Release to 35% Release ( This should be 25% Press with text to imply you reduced clicking frequency ) Update 35% Press Wait time to be what you want, it should be between 25% and 50% wait times. Update 50% Release Wait time to reflect what you set 35% Press to Update 50% Release Text to reflect it going to new lower value, 35% Set 35% Press and Release - FIRST INSTANCE OF - to Stop all Loops from Do Nothing done... Unfortunately, you have to create the time, then you have to update the existing links, then you have to create the link in 35% Release...
By Proph-Since this is setup on the deep click of the mouse button the player can still shoot normally when they want to. They just need to press the button a bit harder if they want to build a wall after the shot is fired. How hard they need to press to activate this can be adjusted by changing the percentage of the deep click.
Credit: BenjaminDSmithy for the base mappings.
By BryceThis profile has been modified to allow you to edit the outputs on the left mouse buttons press and release.
It uses a nested left button input which is set to act as left click, but unlike the base left button input this can be edited.