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About This File

To me, having left hand only control movement and push-to-talk while the right hand does aiming, shooting, abilities, etc. seems more natural. This profile is developed to achieve this as best as possible.

I generally play at 700 DPI * 5 In-Game Sensitivity. The mouse sensor is natively 1000 DPI so I don't go much higher (my second DPI is 1200). I also have specific aim reticles for the characters I play (or want to improve on) FYI.

Even though I typically play Moira or Mercy, I always try to play other heroes whenever I can and most of my testing for mouse map and aim reticle is done in Practice Range as well as from Quick Play experiences. I haven't found a need to use the Tilt or Pivot yet so feel free to let me know if you have some ideas to improve this profile!

What's New in Version 2.1   See changelog


Version 2.1:


  • Tab moved to Left Trigger Pull (Previously Right Trigger Pull).
  • C moved to Right Trigger Pull (Previously Right Trigger Push).
  • V moved to Right Trigger Push (Previously Left Trigger Pull). My cousin played on my set up as Roadhog and said it was easier this way.
  • Changed Left Fingertip Press to Scroll Up 1 (Previously "2") and Release to Scroll Down 1 (Previously "1").
  • Changed Top Thumb Button to Ctrl (Previously Spacebar). I realized I didn't need Spacebar at my right thumb and it was better as Ctrl instead.
  • Left Click removed from Right Click. Just found myself not using as much over time.


  • R changed to 99% Left Click (Previously 90% Left Click). People still unintentionally reloaded, so I just bottomed it out.
  • Left Click loop Wait times adjusted for 0.6 sec and 0.4 sec for after Press and Release respectively. Increases firing time without affecting the accuracy too much.
  • Applied for C to Alternate between Press and Release. Felt it was a better way to access communication menu.

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