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About This File

This is my first time to share a Z gaming profile. I've been using this profile for over two months, so alot of testing was put into it, and I have been rewarded with alot of success in game for it. 

Idea behind this Profile:

The principle of this profile is so that both hands focus on two areas, Movements & Action keys. Hopefully creating fluid combinations of movement and actions (e.g. Moving side to side while opening a drop crate or activating objects):

  • Left hand focus on movement/crouch/slide/jump. 
  • Right hand focus on aiming/shooting/interactions and using items.

Features:

  1. Two sub-profiles exist (tap"Rear Edge" button to cycle between parent profile and sub-profiles):
    • Rapid LeftClick sub-profile (great for knifing enemies, semi-auto weapons, or to make Burst weapons full-automatic)
    • Rapid Left+Right sub-profile (great for akimbo loadouts)
  2. All buttons are labelled on the OLED screen, so you know what you're pressing on the get go.
  3.  "Zoom-in, Deep-Click and Hold-breath" on the Right-Click is used.

Other Notes:

  • "E" is set for "Lethal Equipment" (Default uses "G")
  • "Mouse Button 5" is used to mount your weapon on objects. (Default uses "Mouse Button 4")

Enjoy!

P.S For the guys at Swiftpoint, appreciate this mouse big time. I bought 2 of these as well for 2 other mates and over two years later me and my mates are still using this mouse for gaming.

Edited by Oxicon
Description update for easier search and reference due to CoD's new releases..


What's New in Version 1.0.1   See changelog

Released

  • Fixed cycling through Parent Profile & Sub-Profiles. (It was cycling to Global Profile when I tested re-importing v1.0.0 profile a few times.)
  • Re-labelled some mouse buttons so the text would fit on the mouse OLED screen.

 


User Feedback

Recommended Comments

Great profile!

I don't understand why you had to set up 1 profile and 2 sub profiles. Can you elaborate? Or is it as simple as to not be annoyed by the sub profiles extra functionality during out-of-match user interface handling?

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