Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 11/18/2017 in all areas

  1. Here's the summary of what's new in the PC Driver Release April 3, 2019 Default Profile Instead of the profile that was active when settings were last saved being loaded when the driver connects to your Z, the default profile can now be set manually via a checkbox on the Profile Settings page. Auto Profile Switching Applications can now be linked to profiles via the Profiles Settings page, or the profile right click menu. When an application which is linked to a profile gains focus in Windows, its linked profile will be set as active automatically. Or if an application gains focus which is not linked to any profiles, the Default Profile with be set as active. Multiple applications can be linked to a single profile, and multiple profiles can be linked to one application. When more than one profile is linked to an application, the most recently used profile linked to that application will be set as active when it gains focus. This allows you to return to the correct profile when you alt+tab out of a game and back in if you use more than one profile for that game (e.g. on-foot and vehicle profiles, or separate class profiles). Auto Profile Switching can be enabled from the Active Profile menu, or disabled by selecting any other profile as active. Active Profile Menu items added to system tray menu You can now also switch profiles by right clicking the Swiftpoint Driver icon in the system tray and selecting a profile. Auto Profile switching can also be enabled from this menu. Restore Base Input Button. Base inputs that have been removed from triggers, scroll-wheel and tilt can now be restored without clearing other mappings on these inputs using the "+RESTORE" button, which has been added beneath the mappings list. Bug Fixes Resolved an issue which prevented some valid numerical values from being entered in regions that use comma as the decimal separator. Comma and period can now be used as the decimal interchangeably regardless of regional settings in Windows. Firmware Changes Update to allow for seamless profile changes with the new Auto Profile Switching system.
    8 points
  2. Hi Swiftpoint users, Dan here from Swiftpoint. I want to address your concerns regarding the Swiftpoint Z Driver updates. As a relatively small company, we're very proud of the product we've created with the help of the crowdfunding community and our early backers. We believe we've built the best gaming mouse in the world and have many testimonials from users who also share that belief. We've had lots of constructive feedback from you, our community of users, as to what you'd like to see added or changed and we’ve compiled a list of potential improvements to our driver software. These range from minor bug fixes, additional features, and a UI overhaul. While progress has been slow we have not forgotten you and will continue to develop our software based on your feedback. Behind the scenes, we've had some major issues with our contract software development team contract software development team that worked on the driver software and recently decided we’re best to part ways and hire a new team. We apologise for the lack of communication and in hindsight, we should have been more upfront with the issues we were experiencing. I’m pleased to report the new team is now getting up to speed with the current code and we expect to have them working on changes within the next few weeks. Our plans are to focus on implementing two new settings; the first, to more intuitively allow toggle functions and the second, to allow the disabling of tilt auto-zeroing, which could cause inconsistent behaviour in some use cases. These two changes will be closely followed by a keyboard macro recorder function. The proposed changes will give the user more control over how their mouse functions and will make programming the Z much easier and quicker than ever before. We thank you for your support and look forward to getting your continued feedback as we push the limits of what a gaming mouse can do! Many thanks, Dan Barker Product Manager, The Z Swiftpoint
    5 points
  3. Version 1.0.0

    309 downloads

    I've been running this PUBG profile for months now and I'm very comfortable with it. I guess the main goal was to minimise panic keyboard presses but I ended up having more fun in-game with everything bound to the mouse. Once you get used to it and make it your own, the enjoyment level increases 10 fold The only things I've got bound to the keyboard that I use are: Crouch - C | Prone - X | Interact - F | Reload - R | Unarm - Q | Toggle Fire Rate - E. A few quick mentions about the other bindings that you'll either have to change in-game or tweak the .SPCF: Peek Left - num4 | Peek Right - num6 | Meds - 0, 7, 8, 9 (see below) | Grenades - num7, num8, num9, num5 (see below) | Hold breathe - H I like having unarm (cancel reload/grenade) and toggle fire rate close to WASD, so I had to rebind peek elsewhere. The Quick Grenades and Quick Stuns function on the mouse are a tonne of fun to roll in-game. You can easily set up the stun grenade to cook on deep-click as well (vibrate once /sec to three seconds max) if you like.. much like the grenade rumble ticks, however with the short fuse on stuns already it often leads to blinding yourself 😂 So I'd rather not allow myself the opportunity It took some tweaking to get the Auto-ADS working on the top and bottom thumb buttons as the wait commands needed to be set perfectly with the cast animations of your character. Sort of inspired by PUBG mobile where there's an option to auto-ADS when peeking, when I set it up I thought it'd be rubbish on PC but once I started using it, I couldn't bring myself to scratch it off the profile PUBGs settings allow for loads of customisation with multiple toggle and hold functions on different actions.. What they don't allow is for inventory to be set as a hold, so the way I've got this setup in this profile is awesome. Pressing right trigger on the mouse taps "i" and releasing right trigger taps "i" - essentially turning an in-game toggle function into a hold function via the driver. The DPI is also set to 3000+ on right trigger push (Hold) so you can loot with the best (and die like the rest). Adjust this to your liking! I also hate their loot management system. Even after the latest patch where they introduced a slider for dropping ammo and med stacks, with a bit of experimenting I got it to where I can auto-drop stacks of 30 (ammo) and individual items such as meds, grenades etc. I found this really helpful in squads or duos when you need to make quick, on-the-fly drops for teammates or even solos.. trying to manage your bag space I did have peek set to tilt left and right but its just to sensitive for my liking. Anyway, enjoy! Chop and change what you like but give it a good go and let me know what you think. It does take some time getting used to, like all rebinds, but once the muscle memory kicks in it's a blast
    4 points
  4. @CodeBerry I can confirm that our new software will also support the Z. So the new user-friendly interface, pre-configured profiles and action libraries will also be available to all Z users.
    4 points
  5. Version 1.0.0

    103 downloads

    This profile has been modified to allow you to edit the outputs on the left mouse buttons press and release. It uses a nested left button input which is set to act as left click, but unlike the base left button input this can be edited.
    4 points
  6. Not a lot of people may know about this program and how amazing it is, and with the absolutely amazing amount of versatility this mouse has, I feel like I should tell you all how I use my Swiftpoint Z. Up to this point, I have not been directly using the Swiftpoint Driver software for a lot of the things that I do on my Swiftpoint Z. I've set up all of the buttons like you normally would, but I bound them all to Joystick Button keys. Here's an example: The reason for this is because of a program called JoyToKey. The software is free to use, and nothing is locked behind the paid version. There aren't even advertisements or any pop-ups in the free version. I have used the software for years, and absolutely love it, so I supported them by purchasing a key. Anyway, as its name suggests, this program converts Joystick button presses to keystrokes. However, with it, you can bind up to 4 different key combinations, triggered by varying actions, to one Joystick button. Allow me to walk you through my Space Engineers profile to explain this in-depth. Yes, I know I spelled "helmet" wrong in the picture. I just don't care. The first thing you'll notice here is the binding I have for Button 2, and how it as a "1/30" by it. We'll come back to that in just a moment. In Space Engineers, in order to move stuff from one inventory to another, you have a couple options. Firstly, you can left click and drag an item to the item slot you want it to go into and let go. Secondly, you can double click to put the item in the next available slot, or you can right click and drag an item to the desired slot, then enter the specific amount of said item you want to go into that slot. Now back to that binding. If I press my left mouse button down hard enough to trigger that deep click level, it will press and hold Joystick Button 2. This is the point where JoyToKey takes over, reading that Joystick Button 2 is being pressed and performing the function bound to it. The function I have bound will press "Left Click" thirty times per second. This results in Space Engineers performing a ton of double clicks in very fast succession, which empties the inventory of a container into another very quickly. This is something that can save a lot of time, particularly when you're grinding a lot of stuff down into its basic components. Then there are a bunch of buttons that are only bound to one thing, like you might expect from any game that allows you to bind Joystick buttons. Borriinng... Then we get to Button 15, which is the bottom side button if you're curious. It's a little more obvious than the first binding I explained was, but I'll go through it anyway. When I open up the setting for that binding, you see this: Here, I'm most interested in the setting that's selected with the dot. As described, it will activate a different input according to how long I hold the button down for. If I just press it quickly, it will result in my helmet being opened or closed. If I hold the button for one fifth of a second, it will result in my suit's antenna being toggled on or off. The next keybinding, Button 16 (the upper side button), puts the program to a little more use. This time, it will switch the input depending on how many times I tap the button in a specified time. If I tap the button once in that quarter of a second, my lights will be toggled on or off. With a double-tap, it will pick the color of the block I'm looking at and copy it to my color palette. A triple-click will open up my color palette. The timing is customizable, so if I'm unable to press the button 3 times in 250ms, I can make the timer last longer. The downside to this is that no action will be done until that timer has run out, so it's not great for things that require fast reaction time. As you may have guessed, this program also works with game pads, steering wheels, flight sticks and so forth. If your computer detects it as a game controller and its buttons are joystick inputs, you can use it with this program. You can have up to 32 joysticks on a single profile, so you can do some amazing things with it. Though at this point I'm getting off the topic of how I use my Swiftpoint Z, so I'll leave it at that. Thanks for reading, and feel free to ask any questions or forward any suggestions you may have. Another thing; JoyToKey profiles are shareable, so if you'd like me to share any of my JoyToKey profiles, I am fully willing and able to do so. I may even do my best to port them into a SZD (Swiftpoint Z Driver) profile for you, if possible. For ease of access, here's the website for JoyToKey again: http://joytokey.net/en/
    4 points
  7. Version 1.4.0

    256 downloads

    About This File Fortnite - Battle Royal profile I tweaked to my liking. Here are the mappings: Default DPI Set to 1100 Middle Mouse Button (MMB) Tap = Building Slot 2 (Floor / Roof) and place then switch back to active Weapon Slot (F12 -> 0.3sec Delay -> LMB -> Q) Also added Scroll Up/Down as removing them did not default back to global mappings. Right Mouse Button (RMB) Deep click 15% activates vibrate 80%, 0.07sec + Crouch (CTRL) for quick aiming down weapon sights and crouching to increase accuracy. Left Fingertip Button Tap = Building Slot 1 (Wall) and place then switch back to active Weapon Slot (F1 -> 0.3sec Delay -> LMB -> Q) Right Fingertip Button Tap = Building Slot 3 (Stairs) and place then switch back to active Weapon Slot (F3 -> 0.3sec Delay -> LMB -> Q) Left Trigger Push = Weapon Slot 2 (2) Pull = Weapon Slot 4 (4) Right Trigger Push = Weapon Slot 3 (3) Pull = Weapon Slot 5 (5) Tilt Tilt Left 1.3° = Reload (R) Front Edge Button Tap = Inventory (I) Rear Edge Button Tap = Map (TAB) Top Thumb Button Tap = Jump (SPACEBAR) Bottom Thumb Button Press = Sprint (SHIFT) Other Notes: I'm still playing around with the setup and open to feedback on how to improve things for this profile further
    3 points
  8. @NeonGamer It's too early for me to be confident on dates, so all I can really be sure of is that it's at least a couple months away.
    3 points
  9. @Mick81 you'd need to download this profile: Editable LMB to be able to reconfigure the LMB.
    3 points
  10. I've made some videos that I previously published on the Facebook group. I've put them all on Youtube now. Click here. I'll be adding some more later.
    3 points
  11. Hi everyone, I hope this is the right place to post this, please move if there is a more appropriate forum. I find using Sub-profiles useful, however having to open the UI to navigate through them is slow. Ultimately I'd like to see an auto profile switch feature added (hint, hint), however until then I've added the following controls to navigate up and down the profile branch using the Left Trigger. This complements the already existing Next and Previous profile controls assigned the the Front Edge buttons when the mouse is tilted into Config mode. Go to 'Global Defaults', click 'All Mappings' and scroll down to 'Tilt Right 25°'. You'll see that 'Rear / Front Edge Press' are set to 'Next / Previous Profile'. I've chosen the Left Trigger to add the controls to. Find 'Left Trigger Push', click 'Do Nothing' > 'Select Output Type' > 'Select Profile / Reset Angles' then change 'Go To Profile' to 'Go To Sub-Profiles'. Repeat for 'Left Trigger Pull', choosing 'Go To Parent' at the last step. See attached image. I hope someone finds this useful. Regards, Mike
    3 points
  12. Holy cow this thing is amazing. I just saw this today and happened to read that it had tilt controls. "What?!" ok this bares further investigation. 20 minutes later I'm shelling out $200 and feeling like I'm ripping you guys off. This thing is incredible. I will post updates in here as I use it in various games. The big one I want to use it for is Star Citizen. I have Thrustmaster HOTAS Warthog and that is great for flying the ships but I needed a mouse with more options, well I found one.
    3 points
  13. Version 1.1.0

    91 downloads

    Here is a Full Swift Point Z setup for Star Citizen. - My First working system. I will think carefully about Deep Press options and play with this Config Some. Deep press is still another new function for me to learn *I am not using the Flight Pad attachment in this configuration* Included File is a Control layout for Star Citizen. -= Put here - Star Citizen\StarCitizen\LIVE\USER\Controls\Mappings Lower Side Button - Hold and Pivot - Roll while in flight mode In coupled mode -Tilt forward to Strafe up , Tilt back to strafe down (tilt left to strafe left , right for right) In decoupled mode - Tilt forward and back is Strafe forwards and backwards. (everything else is the same) Side buttons are Shields Front , Shields Rear (edge buttons Front and Back) Buttons ontop of main buttons , Shields Left , Shields Right Upper left , Push , Shields topside , Pull Shields Underside ( Not Implemented in game Yet) Upper Right Push - Reset Shields Upper Right Pull - Re-calibrate axis's Upper Side button - Push to Talk LCD , Force Description. Nothing bound to deep presses. --- Settings are modified simple controls for star citizen load out. Decouple Toggle - O Match Velocity of target - P E.S.P Toggle - K Gimble Lock Toggle - L layout_Zpoint-Swift_exported.xml
    2 points
  14. As already stated and as Bryce mentioned in at least one post/tutorial, you can go into device manager and disable(not uninstall, just disable) the game controller HID associated with the Z. I also had to do this, because certain games like mirrors edge can not handle controller and mouse being connected at once and just go spinning, when there is a controller present
    2 points
  15. We've been doing closed Alpha testing for a while now. So I'll push out a version to the beta test group in the near future. Public release will of course be before Tracer starts shipping in October, but how much before will depend on how testing progresses. Some Z specific features will not be part of the re-designed interface on launch (e.g. OLED & Tilt). But all of that functionality will still be available in the new software via an updated version of the old interface.
    2 points
  16. The profile features are almost where they need to be, at least to keep me happy, but the problem I regularly face is with re-using profiles across different machines. For example, I set up a profile for Ghost Recon: Breakpoint, unimaginatively named "GRB", and it's under the top-level "FPS" profile on machine number one. Now that I've tweaked it the way I like, I can export it from machine one and import it to machine two. But when I do so, it's always imported at the top-level, not under the "FPS" profile on machine two. I suppose I could simply export ALL profiles from machine one and clear/import to machine two, but that breaks the application associations. So what I really need is some way to re-parent a profile or import my GRB profile underneath an existing one on machine two. Is there any way to do this? Thanks in advance.
    2 points
  17. Hey, just wanted to answer a few issues you found. You can clone a profile. right click it and click duplicate. easy peezy. Though you cannot move from the current parent profile. which hopefully will be added in the next update (apparently they are actually working on a major update to the software... or so they say.) Subprofiles DO use any bindings on the parent profile, assuming you have not created a new, empty binding. Though, I feel that when you add a fresh binding it should contain the parents binding(s) instead of an empty one so people don't get all confused like you have. I do wish they allow us to increase the vibration the longer we hold the button down. that would be great and really give us an awesome haptic response to our actions. Yeah.. the tutorials are lacking when it comes to the more complicated stuffs. Hopefully someone more knowledgeable will address the rest of your issus and thoughts. edit: you might want to share the profile file for Tarkov. then people will actually be able to help you properly.
    2 points
  18. I am quite happy with this setup for my druid which has a hybrid tank/DD talent build. 1. Tilt: - Left = Shift to Cat form (and change mouse profile to CAT) - Right = Shift to Bear from (and change mouse profile to BEAR) - Forward = Shift to Travel form I recommend an add-on so you can also change your equipment automatically 2. Middle mouse button klick = Shapeshift 3. Index finger for all attacks 4. Middle finger for form specific casts 5. I use the left mouse button deep klick to shift to travel form 6. As Cat DPS my rotation is shred-shred-shapeshift. Thats why I have on one button shred and on the same button as deep click "Shapeshift" More details see on the image attached. For me the Z is a game changer 🐵
    2 points
  19. Hi everyone and specially developers of The Z mouse. * PLEASE SPECIALLY READ THE LAST SUGGESTION IN SOFTWARE, IT IS A CRITICAL SOLUTION FOR MEMORY SPACE PROFILES* First of all, I am confident enough to say that I may be one of the most senior users of the Z mouse. I am using it since Kickstarter and I already have 3 of them, why? simple confidence and I use them in 3 different scenarios with 3 different computers. Of course, I am not the only one using in an intensive and hardcore mode (people feeling offended suddenly stops!), so please any other user with knowledge and experience please contribute to this topic. So, with that clear in mind I want to speak up and say what many of us, the users are feeling right now. The Z mouse as a great potential and is probably the best product in the market right now with so many customizable buttons and profile options. But somehow after 3 mousses brand new and many updates and 3 years using it now, IT DOES STILL FEEL LIKE A PROTOTYPE in both HARDWARE and SOFTWARE. To start with ... I know Americans are big, but in hands size too? I think my right hand is slightly bigger after many hours of use in order to adapt and reach all the buttons and support all my hand. You "developers" may not have never seen what is an actual small adult hand, the trigger buttons are the max they can reach. Fortunately, I am over average hand size and still feels to big. That was a brief introduction, going now by topics and order. I am not going to mention the good points as this is not for advertisement or to boost the morale of anyone present. Just straight to the point so this guy does something in the short term with one of their biggest and forgotten products. But I am sorry I am going to be sarcastic as after many hours of use and so little udpates, I am very very dissapointed with the whole philosophy they have decided to do with the z mouse. Hardware: Memory capacity .... have you ever heard about micro SD cards? 64gb memory? even if you are very little creative there are still smaller memories available with at least 512 mb to build in your hardware .... I have 7 profiles and that is the max I can get out of the mouse ... a total shame, ridiculous small amount of memory ... what the actual funk capacity does it has? 128kb? anyway, you better do something in terms of memory capacity as at the moment it feels like an awful mac product with limiting intentioned hardware design for not clear reasons. The size, honestly IO can't help you guys. You would have to work this out yourself. How to make a mouse compatible with many hands size. I believe the market options hat do that tend to lack of other features, like the madcatz mosques Madcatz Mad Catz RAT 6+. But if you manage to make an adjustable size mouse like the Madcatz with all your features ...hey ..you may literally be the best product of quite few years all over the world with unbelieve quantity of sponsorships crazy to use your mice in tournaments and etc ... EA sports. But as I said you have your own philosophy ... you perhaps know what you’re really doing with the gaming market ... I don't really understand your tactic ... but that is confidential to you. Just as a short reminder ... every year the age of average gamer is younger and as you can imagine the average hand size market of gamers, maybe is smaller than you think. but you know they grow up and their parents won't be buying more gaming stuff for they little annoying kids, so and adjustable mouse will become the pet of every gamer. YOU ARE WELCOME! Gyroscopes and stabilizers, pretty sure you did your best here in terms of market options of hardware ... but even though ... or they’re not very reliable or you need BIG BIG BIG BIG updates into the software, because EVERY MONTH I have an unresponsive piece of sh.t mouse that doesn't work and can't understand what is it ... and suddenly it seems like it needs a recalibration... So, this point I will go in the next section. SOFTWARE: This is probably the hardest part before releasing the product, but the only option you can work out once you have already sold a lot of the hardware. Profile optimization, because you aren’t making a hardware solution right now for the low memory capacity. Why don't you make instead of profiles, you make buttons options? READ EVERYTHING this is THE MOST IMPORTANT REVIEW OF ALL THEN THREAD! I have 7 profiles, and many profiles share the same actions. I imagine and believe that Global defaults was aimed to works as a basic template with the default layout so you don't need to add the same button functions and taking memory for it. BUT IT DOESN'T WORK LIKE THAT. MY SUGGESTION. Switch from profile-based memory to button-based memory. Let me explain it. Instead of creating a profile from scratch and adding functions for each button, we could have just button function creation standalone. Once you have around 100 different button functions in all the buttons, you can start creating infinite profiles. HOW? for example: the 2 thumb buttons, you could have around 10 different functions, for example button bellow function 1, it triggers Ctrl+Z, you could call it for Example Undo function instead of 1 so you recognize it better. Function 2 same button, Ctrl+Tab, you can call it switch windows function, function 3 = copy (ctrl +c). You would build each of them the same way we do now, the exact same interface everything is the same. But the way we create Profiles are anymore based on the profile but in the buttons itself. So now we have all the buttons with many different functions some simples some complex. now we can create the profiles... HOW? We just pick up from a list of functions for each button. for example, a profile for WORD OFFICE, we chose the applications that it triggers this profile, and we start picking the buttons and functions. that way we are not generating new profile buttons, but creating a very small file that knows what functions do each button pick from the list of functions. That way you will never have duplicated functions in different layouts, you will have different profiles sharing the same functions. I am not a senior programmer, but I know this will save ... I don't know 90% of space efficiency? even more? Came on ... a person like me came up with this idea and give you for free? At least now take this idea and make it real .... cause we need it RIGHT NOW! Seriously forget about all the bugs and issues to the next update after this one, just make more efficiently the profile and memory system. How to import and export? You import and export profiles as usual, but some profiles won't work unless you create or import the button function with that name or ID code. For example: the profile WORD OFFICE= thumb 1= function COPY PASTE (id=012389) if it is not found, it will say to create it or to import it. So now here it comes the new function of importing and exporting button maps function list. Now we will be even able to share in the community more efficient layouts and functions. Instead of making a big file to share, we just now have to share just the functions we need and create that profile or import it. For example, Counter Strike, there is a user that has created the best working function to change DPI in an ergonomic way that makes you change DPI in order to AIM fast or precisely without even noticing you re clicking additional keys. Instead of sharing a complete profile and messing our own profiles, we just add a new function to the button we want and update our own profile. EASY MORE CUSTOMIZABLE AND MORE MEMORY EFFICIENT.
    2 points
  20. Hi, hello and greetings. As the title implies, I am about to ask why there is only US QWERTY layout for the mouse output. I can see that in the FAQ that is almost 2 years old that people asked about it back then too. I backed the mouse, and I think when I got it I noticed it was kinda wonky back then, but decided not to care too much about it. That is until right now, when I am trying to configure my mouse in a myriad of ways but end up getting cockblocked by the layout barrier. And sure, I can just look at a US Layout sheet to find out what keys to use and all that easily enough. But if I have to do that every single time I want to configure my mouse in special ways, hoo boy it's gonna get old quick. And yo, I'm not gonna sit here and pretend like I know a lot about coding and shit like that, because I know next to jack. And the mouse has a ton of awesome advanced features that I hadn't seen before, and still haven't seen anywhere else, and keeping on adding more cool features that make the mouse even nicer. That is also why I cannot fathom why multiple layouts haven't been added yet, I would think that adding more layouts would be more or less rudimentary compared to some of the features this mouse has and probably will have. So please add multiple keyboard layouts as an option, because I feel like that will make the mouse way more worth it outside of countries that use the US layout. Thanks.
    2 points
  21. Actually the driver of the Z Mouse does not use any keyboard layout at all. The driver registers keycodes, in other words it only cares which fisical key was pressed, not which character is linked to it. I recommend to use 'record keystrokes" function, then you wont have to lookup a keyboard layout to figure out which character to use.
    2 points
  22. SurfNSlide log into Swiftpoint Discord channel https://discord.gg/b5En3h and come to general channel. User named noTy just shared the software package in General chat. its only 4mb so its possible to share via Discord
    2 points
  23. Hi All I'm a big GTA V fan and is one of the games I was principally using my Z Mouse for. Below is a transcript of a conversation I had some weeks back with Bryce who was a great help but unfortunately my problem still isn't resolved. If anyone else enjoys GTA V with their Z Mouse or can help me with resolving this problem then please read on. My issue is, I want to be able to use the Z normally to control my character but when I get into a plane I want to be able to lift the Z from the desk and fly in analogue tilt (without using the analogue base). Hello I am really enjoying setting up my Z mouse and learning new ways to control things in game, The Z mouse is awesome. I just have a question please to clear something up. In the settings page for any given profile there is a drop down called Game Controller Type: This on confuses me. I’m trying to set up a profile for GTA V which uses a good mix of regular key binds but also I would love to be able to control planes directly with the mouse, as seen in the Z mouse promo videos. I would like to be a able to take off in a plane then just lift the mouse from the pad and go straight into analogue to control the pitch/yaw of the plane. I have assigned 8 degree analogue to both axis for that game but it does nothing. I don’t know if I can do this without using the attachable analogue control base (I hope I don’t need it). Does this all have something to do with the Game Controller Type drop down? Do I only need to drop that down for just joystick operation only? Bit confused here. Any help would be greatly appreciated thanks. Hi The "Controller Type" is intended to give you the option of disabling the Zs controller interface entirely. This functionality is not complete though, so for now it simply disables any joystick outputs for that profile. So in your case you would want to leave this set to "Joystick". The problem you are running into here is that GTA only supports XInput controllers, rather than DirectInput which the Z currently uses for its joystick outputs. We are planning to add native XInput support to the Z in a future update, but for now you can still use joystick functions in XInput only games like GTA V by using a tool to map the Zs "DirectInput" outputs to "XInput" inputs; such as TocaEdit Xbox 360 Controller Emulator. For example to allow steering in GTA V using the tilt function in the "Gaming Analog" profile you would need to do the following. 1. Download the 64bit version of TocaEdit. Ensuring you have all the programs installed mentioned in TocaEdits system requirements 2. Put "x360ce_x64.exe" into your GTA V directory then run it. 3. Create the "xinput1_3.dll" when prompted to do so. 4. Cancel the search for settings, as non currently exist for the Z. 5. Dismiss the error message about a misconfigured device. 6. Hit the save button to the bottom right, then close and reopen TocaEdit. 7. Set "Stick Axis X" to "Axis 1" as shown below then save again. 8. You should notice that tilting your Z will move the green + on 360 controller image. 9. Close TocaEdit before launching GTA V. You will never need to run it again unless you want to change its configuration. For flying you would just need to also add "Axis 2" or "IAxis2" to "Stick Axis Y", depending on if you would like the control to be inverted Also if you only plan to use this for flying with the mouse off the mouse pad, I would recommend adding a dead-zone to your Z's analog output as shown below. This will prevent any slight tilt movements you make while your Z is on the mouse mat from affecting steering or character movement. (You can access these options by clicking "Analog Left/Right -8° to 8°") Just adjust the "Min" value to set where the analog output will begin. The 2° I used in the image above is just for an example, so you may want to adjust this. I hope this helps, let me know if there is anything else I could explain further, or you have any further queries. Kind regards, Bryce Hello Bryce Many thanks for taking the time to provide me with an excellent tutorial. I would gave nevery known about TocaEdit. I see thw axis numbers moving in the TocaEdit GUI but unfortunately it still doesn't work but I probably need to mess with some GTA settings. This is what I call support! Thanks again Hi I'm glad I could help The outputs from TocaEdit should be recognized automatically in GTA, since it supports Xbox controllers by default. So if it isn't working you may just need to be sure you have "x360ce_x64.exe" in the right folder. As it will need to be in the same directory as 'GTA5.exe' for the settings to be detected by GTA. Please let me know if you run into any further problems. Kind regards, Bryce I'm extremely grateful to Bryce for his help but still no joy. Perhaps a later update may bring me some success? I have included my config if anyone wants to have a look or try it. AOD_GTAV.spcf
    2 points
  24. Just saw a job opening for a Software Engineer at Swiftpoint No idea why Swiftpoint don't promote this within their community. It's likely there are many people who use their products that are in the software profession. These people already have love for the hardware and a desire to make the software better. As great as it is to see some unofficial news on Swiftpoint's software development, I personally I don't agree with the methodology of how they are building their drivers. As @Damir and I talked about in the Driver Features and UI Design post, we'd love to see the driver split into a microservice architecture. Where the UI module is completely separated and made open-source, allowing the community to add features and improve the overall design of the interface. Rant aside, it's good to see that they are putting some focusing on the software. I've said it many times before... the hardware can only be as good as the software.
    2 points
  25. <Rant> Hi, is there going to be a timeline for the MacOS compatible driver to be released? I understand that The Z works completely independent of the driver (it works on the firmware level, similar to my QMK equipped Ergodox EZ). So, my question will be, is it that hard to release a "configurator interface" that generates some kind of a compiled script that can upload to the MCU of the mouse for MacOS? Even my Ergodox has a MacOS compatible flash utility. I could care less if I need to open a configuration file of some kind, and edit it by hand, and then compile it, then flash it manually - just give me an access to the firmware so that I can modify my Z as I see fit without needing a Windows machine. Just a thought... </Rant> <Suggestion> Rant aside, the mouse is great. I would greatly appreciate if the configuration part of the firmware can be (somewhat) open sourced. The hardware it self is GREAT, the software is VERY WEAK. If only the firmware is partly open, it will alleviate many of my complains... Using QMK as an example, all my needs are everything within the "keyboards/[keyboard_name]/keymaps/[keymap_name]/" directory (or folder). For example, in my case, it would be "keyboards/ergodox_ez/keymaps/damir/" directory. I do not need access to the other directory or files OUTSIDE this scope to configure my keyboard properly, unless I want to do something within the core of QMK, - which most of the time are not needed - like to see how TapDance work. Judging from the "driver" application, I can tell if all it does is to generate some kind of a configuration file, and compile it against something then connect to the MCU, flash the firmware, and reboot/restart/reload the firmware/configuration. Learning QMK made me realize many strengths of the features within the original firmware for the Z. If only I can configure it to my heart content, that would be great. Open sourcing the [parts or all of the] firmware will help the product in so many wonderful ways. Users for Linux systems can have their own configurator. I can generate a web based configurator for the Z - imagine that you can configure a mouse using a web configurator, no need to install anything to configure the product if need be - and should I need to configure it quickly, just connect to the web, make (or change a configuration) save it in the cloud, then download the compiled firmware for later use. I'm pitching you guys an idea. If I were to be in your team, I'd use a fork of NGINX (or NODE.JS) to run a [heavily locked down] local web service that interfaces to a MCU controller/interface/flasher. These are the basic features of this kind of setup: The web service instance will serve a "local copy" of the user's profile created on Swiftpoint's user configuration repository. If the computer is online, then the local instance can connect to the public repository and synchronise. If the user is offline, or does not make use of the online repository, then run the service as local only and store everything in a local SQLite database for easy archive and/or retrieval. By making a public repository of configuration, you easily have a completely community run configuration repository that associates users to configurations, and you can easily manage/index/mine/whatever you want to do to it. The MCU controller/interface/flasher does not change a lot over time. You can patch it separately should there be any problem in the future. The web server part ran in an independent subsystem that you can update quickly should there be a bug or security hole (the beauty of using a publicly used code is this). You can have a multi platform configurator that can have different feature set on different platforms (you can synchronise it should you need it). You can update the "interface" part of the user facing configurator by updating a web based configuration repository template. All these subsystems can run in a very small, very optimised, very small memory footprint, and secure system. Easily patched/update/upgrade/secure in the future. The MCU controller/interface/flasher runs in the background waiting for events from the mouse and the web service (for automatic profile switching based on foreground apps). This should be very small because there is no assets to be loaded within it. Easily patched should there be a problem. The web service part (in my case, a local NGINX instance, or you can have NODE.JS) ran ONLY when the user is viewing the "driver" part is being viewed by the user. The interface it self, since it's working on HTML5 based instance, can be easily updated/overhauled/whatever you want to do VERY EASILY, without "driver" reinstallation even. A "traditional driver update" occurs only if the MCU controller/interface/flasher has any change or the web server is/are updated, other that these events, the update is VERY STREAMLINED. Want to add a feature to the configurator? Modify or add a new template to be synchronised by the end user. Want to port a feature to platforms other than Windows? Port the MCU controller/interface/flasher to that platform. The web service part is already multi-platform capable. The last idea, a big one: Want to make a new product(s)? Use the same stack for the new product(s)... All is well, everyone is happy, you sell many mouse, and be happy. One software stack to rule them all. </Suggestion> Well, just an enthusiastic user pleading to the company that made his favourite product to make his product to be even better... If you guys want to know more, send me an email :) Thank you, Damir.
    2 points
    I wanted to use this setup for a few weeks before reviewing, today is the day! Outstanding. Its a 5 star setup. Honestly, its a very well thought out profile, peak and ads = genius, cook and vibrate nades = game changer, higher dpi on lmb to counter recoil = mindblown! Even using the triggers to then allow further actions, it's just making the most of this perfect piece of engineering. If you really want to make the most of your Z and you enjoy pubg, grab this profile and give a few weeks to get used to, once you have, oh my, you will not go back. Kudos to @Priimate Munkie.
    2 points
  26. I may be wrong but i'm not sure that you can overwrite the default left mouse behavior for normal clicks but you can change the deep click. If the game you are playing uses the left mouse button I think you can set you mouse like this below to achieve your goal. In this case a normal click should only be press and release, and a deep click will keep tapping it. If for some reason this did not work for you maybe you could add a Left Click Release action as action 1 and then loop from action 2, but i don't think that it is required. I tested both ways and they seemed to do the same thing for me. Left Button Overview Deep Click Press Details Deep Click Release Details Optional Looping with added step above to release the mouse before starting the tapping
    2 points
  27. Version 1.0.0

    11 downloads

    Hi community! I'm sharing a hybrid 3DS Max + Motionbuilder profile I'm working on while working. I use Motionbuilder with 3DS Max hotkeys option. This config has a gestural approach. Main bindings: Thumb down (while pressed): move right: play/pause scroll wheel: scrub timeline right button (while pressed? move left/right: scrub timeline left button: insert keyframe middle click: auto-keyframe mode Rear edge (while pressed): personal shortcuts to movement left and right Front Edge (while pressed): views (go to view for max, alternate view for mobu) move left: L move up: T move right: F move down: B right button: P Left fingertip (while pressed): move left/up/right = move/rotate/scale gizmo (W/E/R) Wheel: Deep click 18% - orbits (Alt+middle click) Count on future updates and a more pictoric description. Enjoy! Blender 2.8 profile on the way.
    2 points
  28. @Andrew T. It is not currently possible to adjust the Z's polling rate, but a polling rate setting will be added in the next driver update. In the meantime you can disable the "Show window contents while dragging" option in Windows to avoid this kind of lag, as shown below.
    2 points
  29. Version 1.0.1

    415 downloads

    This is a relatively simple profile we used for some early testing with PUBG. Left Finger Tip = Crouch and 50% Deep click = Prone Left trigger push = Reload Left Trigger Pull = Switch to and throw grenade Right trigger Push = Free Look Right Trigger Pull = Reset Tilt Angles Rear Edge Button = Map Front Edge Button = Inventory Tilt Left 1.7° = Lean Left Tilt Right 1.7° = Lean Right
    2 points
  30. @Oleg Girko If you (or anyone else) are still interested in creating Linux software for the Z, please find the specification for the Z's raw sensor events below. This should give you all the info you need to enable the raw outputs for all of the Z's inputs (they are disabled by default), and show you how to interpret that output. If you have any questions on the specifics they're likely to go over my head. But I can try to pass a few on to our devs if necessary. Z Raw Sensor Events Specification.pdf
    2 points
  31. Here's the summary of what's new in the PC Driver Release August 10, 2018 Keyboard Input recorder Instead of manually selecting every keyboard output using several drop-down list you can now record outputs directly from your keyboard using the new record button on the output list screen. While recording press and release outputs will be added to the output list as you type for all standard keyboard keys and media controls like volume, play/pause etc. Tap outputs will be created automatically if a press output is immediately followed by its own release. So if you want just a press or just a release either start the recording with a key already held down (to only record the release), or stop the recording before you release a key ) to only record the press). You will also be given the option of adding the release output to the release input when you are just mapping a single key with the recorder. Option to disable or enable "Tilt Auto-Zeroing" "Tilt Auto-Zeroing" is a firmware feature of the Z which works to prevent the gyroscope's tilt readings from drifting over time. In general it does its job well; but in some use cases it can cause more problems than it solves. So if you find that you are frequently needing to re-calibrate your tilt angles for your tilt functions to work correctly, try disabling this feature from the profile settings screen. Just note that since disabling "Tilt Auto-Zeroing" will mean that your Z is not trying to auto-correct for the natural drift in the gyroscope, your tilt values will drift over time. But this drift will be slow, so doing a manual re-zero (with the default right trigger pull function on the global profile, or your own custom mapping) should mean you don't have any problems with tilt for even an extended gaming/work session. Auto-Release Inputs Toggle By default there is a fail-safe enabled in the Zs firmware which prevents keys from being left held down if the Z is not currently processing any user input. So a press command will automatically release if the Z is not tilted, no buttons are physically held down, and no macros are running. This means that if you accidentally forget to add a release for one of your press outputs, the key wont be stuck down permanently, which is generally a good thing. However it is a problem if you actually want a key to be left held down after you release a button. For example, the mapping below which starts holding down 'W' when you first press the Left Fingertip button, then releases it when you press it again will not work correctly with the Auto-Release fail-safe enabled. So if you want to make use of these kinds of functions in any of your profiles. Just disable the new "Auto-Release Inputs" setting from the profile settings screen. If you do just make sure that all of your press outputs have releases, or they will remain stuck down until you change profiles, or unplug the mouse. New Ouptuts Added Caps Lock and Application/Menu key under the "Modifiers and Actions" category. These will also work with the new keyboard recorder. UI Changes/ Bug Fixes Added Spanish translation. "Stop Further Outputs" flags are now correctly maintained on the global profile when it is exported and imported. The "Output ID#" setting on "Repeat From" functions now updates correctly when outputs are re-arranged, and also displays the correct number of options on the profile settings screen. The correct side of the slider is now highlighted when modifying analog toggle inputs. Removed '{0}' text from the DPI output label. Resolved issue where '+ADD' button would sometimes be displayed on analog inputs which are set to an analog output (e.g. deep click analog range). Which allowed the creation of invalid mappings. Firmware Changes Updates to scroll-wheel ‘de-bounce logic’ which will resolve the issue of ‘reverse scrolling’ that a few users are experiencing.
    2 points
  32. There were couple of other driver/firmware updates we had in the pipeline which we hoped to include with 1.2.48. But when it become clear these would take more time to prepare we decided not to hold back the Chinese translation to wait for them. I've perhaps been too hesitant to speak about driver updates, as things don't always go to plan. But we're now in the process of putting more development resources back onto the Z. So updates are coming (both bug fixes and new features), and we will have more substantial news to share regarding these in the coming weeks.
    2 points
  33. It might be that instant is just too fast execution for the program you are using the loop with, so adding an other wait command before the repeat might fix this, like 10ms wait or you could even try 1ms but that propably wouldn't change the behavior from current much.
    2 points
  34. Here is what it should look like in the driver to make your given example.
    2 points
  35. Hello, I have a simple mapping for the game Fortnite Battle Royale and I want to share with you. 1. I have 3 levels of DPIs, lvl 1 for normal firing, lvl 2 for aim firing, lvl 3 for aim, crouch and firing (you can modify to meet your requirement - actually these are recently implemented ingame by Epic) 2. Two Fingertip buttons can be mapped to 4 function buttons: F1, F2, F3, F4 (for quick building walls, stairs....), Middle mouse click is mapped to F5 for traps 3. Lower thumb button is mapped for R key (for reloading and quick rotating the walls) 4. Upper Thumb button is mapped for opening the Inventory, quick use is press and hold while still moving the mouse around 5. Trigger Buttons can be mapped for key numbers 1,2,3,4 for swaping weapons (1 for meele [left pull], 2 and 3 for AR and Shortgun [the most uses, so I assign it to the pushes of 2 trigger buttons, 4 is the right pull) 6. Edge buttons are mapped to key 5,6 ( I usually use 5 for sniper, 6 for Medkits or Grenades) 7. Right mouse button (for aiming) has 2 level of DPI: normal press is only for aiming, deep press is for aiming+crouching Notes: My computer is slow so each mapping I map the same key twice, be aware and modify if you don't need it. Have fun with the game! and let me know if you're playing. This is an amazing game! better than PuBG, IMO.
    2 points
  36. Hey coachlm Down load this file and load it into the mouse and you'll have a full working pubg layout. (If it confuses you let me know and I can explain it a bit more) Rage
    2 points
  37. @cuongtdc I'm not one hundred percent sure what it is you're trying to do, but I'll explain how the mouse movement options work in JoytoKey to save you some time. If you want to press a button to have it move the mouse cursor, go to the "Mouse" tab. It looks like this; This is most useful for when you have a game controller such as a steering wheel or flight stick, where using your mouse may be inconvenient. You set the speed you want your mouse cursor to go at with the "Cursor movement" sliders. When you press that button, the specified cursor speed will be applied fully. In the case of this image, I have an aftermarket PS3 controller that I'm using for remote PC control. I use it when I have my laptop set up by the TV to watch a movie and am across the room from it. NOTE: I do not know what the speed is based on, I just use experimentation to figure out where I like it. Here you'll see that the Cursor Movement setting is -40, meaning the cursor will go to the left. However, I'm using the right stick for this input, an analog stick. The program takes this into account and will apply a percentage of your setting depending on the position of your analog stick. But that's not all. Also present in that image, below the mouse cursor settings, is a modifier. This is something you should set up separately, on a button such as L3 (pushing in the analog stick), for example. I could set it up so that when using the left stick normally here, -40 would be the highest speed it would reach. But say that's too sensitive for something I need a lot of accuracy for. I could set it up so that pushing another button would modify that to 50% of the cursor setting. While that button is held, my cursor speed range would now be 50% of its regular range. So instead of it going at -40 when I push the stick left, it would go -20. You can set up as many of these modifiers as you like, but note that the software only allows you to use that button for that modifier, and nothing else. There's also this tab, and I have a couple ideas as to how it works, but I've never felt much need to play with it. I will at some point though, if I get bored and want to tinker with something.
    2 points
  38. This is great Mike. I actually had this particular guide on my list to add here. So thanks for helping out!
    2 points
  39. heres my upload as i said i would do!
    1 point
    I´m using the profile now and it´s working great. I switched only "Mic Push to Talk" and "Secondary Weapon".
    1 point
  40. Received my Azeron yesterday and had a quick play today. Works flawlessly beside the Z in Division 2. Movement is great with the thumbstick. The hand position and key locations are comfortable. Already feels better that the Orbweaver.
    1 point
  41. The main goal was to simplify things for new users who were overwhelmed by the Zs current interface. So to keep things simple much of the Z's advanced functionality is not included in the new interface. Instead it is available to Z users in "Expert Mode" which can be accessed via a button in the new interface; and will be very familiar to you. Auto profile switching is definitely more valuable for productivity than gaming. But since Tracer is squarely aimed at gaming we chose to focus on that aspect of it in the campaign. We will have more productivity focused things coming after Tracer. I should also mention that auto switching is already available in the current Z software. We've just expanded it for Tracer to also be able to detect if supported games are installed, and automatically add a pre-linked profile. To link a profile to an app in the current software just go to the "Profile" settings screen and click "+Add" on the far right; as shown below.
    1 point
  42. Thank you, Bruce for your fast customer service. Got a replacement mouse free of cost. Can REALLY recommend the Swiftpoint Customer Service if you're having any problems
    1 point
  43. One thing you can do is to map scroll left/right to scroll wheel push/pull nested within another key press. I configured it to the right finger tip deep click 50% then scroll wheel push/pull.
    1 point
  44. You can use the "alternate" output action to get exactly that:
    1 point
  45. You can assign an output to any button: Select Output Type -> OLED Screen & Logo Backlight -> OLED -> Show -> Tilt Angles If you trigger that button you should see the angles on your screen of your mouse. You can even trigger that output at the beginning of a tilt (e.g. at 1° left/right tilt) to always show the angles when you start tilting. There is a default "configuration mode" in the default global profile that lets you switch through all OLED Screen Modes when you tilt your mouse 25% to the right. I dont remember which key it was to switch the OLED mod..
    1 point
  46. I just copied and pasted this from the technical FAQ. Hopefully this is what you were looking for: We have included gaming profiles that map most of The Z functions to joystick buttons (including tilts and deep clicks). There are two gaming profiles, Gaming Gestures and Gaming Analog. Gaming Gestures maps joystick buttons to all buttons deep clicks and tilt gestures. Gaming Analog is the same as the Gestures Profile except that it maps tilting to joystick analog movement, which is ideal when using the flight extender accessory in a driving or flying in a game. We've set up the right trigger button to reset the tilt and pivot angles - holding down right trigger while pivoting left and right will output joystick rotate (yaw). If you wanted to make some changes to a gaming profile that are specific to a game, then an easy way to do this would be to set up a sub-profile under one of these gaming profiles, with the name of the game, and just create the mappings that you want to override. Taking a close look at the starter mappings in the Driver, is a great way to see some of the configuration capabilities , and will be a great learning tool, when it comes to creating your own mappings.
    1 point
  47. If you set it up like this the mouse pointer wont move whilst you have the left mouse button pressed.
    1 point
×
×
  • Create New...