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Showing content with the highest reputation since 07/16/2018 in all areas

  1. 8 points
    Here's the summary of what's new in the PC Driver Release April 3, 2019 Default Profile Instead of the profile that was active when settings were last saved being loaded when the driver connects to your Z, the default profile can now be set manually via a checkbox on the Profile Settings page. Auto Profile Switching Applications can now be linked to profiles via the Profiles Settings page, or the profile right click menu. When an application which is linked to a profile gains focus in Windows, its linked profile will be set as active automatically. Or if an application gains focus which is not linked to any profiles, the Default Profile with be set as active. Multiple applications can be linked to a single profile, and multiple profiles can be linked to one application. When more than one profile is linked to an application, the most recently used profile linked to that application will be set as active when it gains focus. This allows you to return to the correct profile when you alt+tab out of a game and back in if you use more than one profile for that game (e.g. on-foot and vehicle profiles, or separate class profiles). Auto Profile Switching can be enabled from the Active Profile menu, or disabled by selecting any other profile as active. Active Profile Menu items added to system tray menu You can now also switch profiles by right clicking the Swiftpoint Driver icon in the system tray and selecting a profile. Auto Profile switching can also be enabled from this menu. Restore Base Input Button. Base inputs that have been removed from triggers, scroll-wheel and tilt can now be restored without clearing other mappings on these inputs using the "+RESTORE" button, which has been added beneath the mappings list. Bug Fixes Resolved an issue which prevented some valid numerical values from being entered in regions that use comma as the decimal separator. Comma and period can now be used as the decimal interchangeably regardless of regional settings in Windows. Firmware Changes Update to allow for seamless profile changes with the new Auto Profile Switching system.
  2. 3 points

    Version 1.0.0

    34 downloads

    This profile has been modified to allow you to edit the outputs on the left mouse buttons press and release. It uses a nested left button input which is set to act as left click, but unlike the base left button input this can be edited.
  3. 3 points

    Version 1.0.0

    143 downloads

    I've been running this PUBG profile for months now and I'm very comfortable with it. I guess the main goal was to minimise panic keyboard presses but I ended up having more fun in-game with everything bound to the mouse. Once you get used to it and make it your own, the enjoyment level increases 10 fold The only things I've got bound to the keyboard that I use are: Crouch - C | Prone - X | Interact - F | Reload - R | Unarm - Q | Toggle Fire Rate - E. A few quick mentions about the other bindings that you'll either have to change in-game or tweak the .SPCF: Peek Left - num4 | Peek Right - num6 | Meds - 0, 7, 8, 9 (see below) | Grenades - num7, num8, num9, num5 (see below) | Hold breathe - H I like having unarm (cancel reload/grenade) and toggle fire rate close to WASD, so I had to rebind peek elsewhere. The Quick Grenades and Quick Stuns function on the mouse are a tonne of fun to roll in-game. You can easily set up the stun grenade to cook on deep-click as well (vibrate once /sec to three seconds max) if you like.. much like the grenade rumble ticks, however with the short fuse on stuns already it often leads to blinding yourself 😂 So I'd rather not allow myself the opportunity It took some tweaking to get the Auto-ADS working on the top and bottom thumb buttons as the wait commands needed to be set perfectly with the cast animations of your character. Sort of inspired by PUBG mobile where there's an option to auto-ADS when peeking, when I set it up I thought it'd be rubbish on PC but once I started using it, I couldn't bring myself to scratch it off the profile PUBGs settings allow for loads of customisation with multiple toggle and hold functions on different actions.. What they don't allow is for inventory to be set as a hold, so the way I've got this setup in this profile is awesome. Pressing right trigger on the mouse taps "i" and releasing right trigger taps "i" - essentially turning an in-game toggle function into a hold function via the driver. The DPI is also set to 3000+ on right trigger push (Hold) so you can loot with the best (and die like the rest). Adjust this to your liking! I also hate their loot management system. Even after the latest patch where they introduced a slider for dropping ammo and med stacks, with a bit of experimenting I got it to where I can auto-drop stacks of 30 (ammo) and individual items such as meds, grenades etc. I found this really helpful in squads or duos when you need to make quick, on-the-fly drops for teammates or even solos.. trying to manage your bag space I did have peek set to tilt left and right but its just to sensitive for my liking. Anyway, enjoy! Chop and change what you like but give it a good go and let me know what you think. It does take some time getting used to, like all rebinds, but once the muscle memory kicks in it's a blast
  4. 3 points
    @Mick81 you'd need to download this profile: Editable LMB to be able to reconfigure the LMB.
  5. 2 points
    Hi, hello and greetings. As the title implies, I am about to ask why there is only US QWERTY layout for the mouse output. I can see that in the FAQ that is almost 2 years old that people asked about it back then too. I backed the mouse, and I think when I got it I noticed it was kinda wonky back then, but decided not to care too much about it. That is until right now, when I am trying to configure my mouse in a myriad of ways but end up getting cockblocked by the layout barrier. And sure, I can just look at a US Layout sheet to find out what keys to use and all that easily enough. But if I have to do that every single time I want to configure my mouse in special ways, hoo boy it's gonna get old quick. And yo, I'm not gonna sit here and pretend like I know a lot about coding and shit like that, because I know next to jack. And the mouse has a ton of awesome advanced features that I hadn't seen before, and still haven't seen anywhere else, and keeping on adding more cool features that make the mouse even nicer. That is also why I cannot fathom why multiple layouts haven't been added yet, I would think that adding more layouts would be more or less rudimentary compared to some of the features this mouse has and probably will have. So please add multiple keyboard layouts as an option, because I feel like that will make the mouse way more worth it outside of countries that use the US layout. Thanks.
  6. 2 points
    SurfNSlide log into Swiftpoint Discord channel https://discord.gg/b5En3h and come to general channel. User named noTy just shared the software package in General chat. its only 4mb so its possible to share via Discord
  7. 2 points
    Just saw a job opening for a Software Engineer at Swiftpoint No idea why Swiftpoint don't promote this within their community. It's likely there are many people who use their products that are in the software profession. These people already have love for the hardware and a desire to make the software better. As great as it is to see some unofficial news on Swiftpoint's software development, I personally I don't agree with the methodology of how they are building their drivers. As @Damir and I talked about in the Driver Features and UI Design post, we'd love to see the driver split into a microservice architecture. Where the UI module is completely separated and made open-source, allowing the community to add features and improve the overall design of the interface. Rant aside, it's good to see that they are putting some focusing on the software. I've said it many times before... the hardware can only be as good as the software.
  8. 2 points
    <Rant> Hi, is there going to be a timeline for the MacOS compatible driver to be released? I understand that The Z works completely independent of the driver (it works on the firmware level, similar to my QMK equipped Ergodox EZ). So, my question will be, is it that hard to release a "configurator interface" that generates some kind of a compiled script that can upload to the MCU of the mouse for MacOS? Even my Ergodox has a MacOS compatible flash utility. I could care less if I need to open a configuration file of some kind, and edit it by hand, and then compile it, then flash it manually - just give me an access to the firmware so that I can modify my Z as I see fit without needing a Windows machine. Just a thought... </Rant> <Suggestion> Rant aside, the mouse is great. I would greatly appreciate if the configuration part of the firmware can be (somewhat) open sourced. The hardware it self is GREAT, the software is VERY WEAK. If only the firmware is partly open, it will alleviate many of my complains... Using QMK as an example, all my needs are everything within the "keyboards/[keyboard_name]/keymaps/[keymap_name]/" directory (or folder). For example, in my case, it would be "keyboards/ergodox_ez/keymaps/damir/" directory. I do not need access to the other directory or files OUTSIDE this scope to configure my keyboard properly, unless I want to do something within the core of QMK, - which most of the time are not needed - like to see how TapDance work. Judging from the "driver" application, I can tell if all it does is to generate some kind of a configuration file, and compile it against something then connect to the MCU, flash the firmware, and reboot/restart/reload the firmware/configuration. Learning QMK made me realize many strengths of the features within the original firmware for the Z. If only I can configure it to my heart content, that would be great. Open sourcing the [parts or all of the] firmware will help the product in so many wonderful ways. Users for Linux systems can have their own configurator. I can generate a web based configurator for the Z - imagine that you can configure a mouse using a web configurator, no need to install anything to configure the product if need be - and should I need to configure it quickly, just connect to the web, make (or change a configuration) save it in the cloud, then download the compiled firmware for later use. I'm pitching you guys an idea. If I were to be in your team, I'd use a fork of NGINX (or NODE.JS) to run a [heavily locked down] local web service that interfaces to a MCU controller/interface/flasher. These are the basic features of this kind of setup: The web service instance will serve a "local copy" of the user's profile created on Swiftpoint's user configuration repository. If the computer is online, then the local instance can connect to the public repository and synchronise. If the user is offline, or does not make use of the online repository, then run the service as local only and store everything in a local SQLite database for easy archive and/or retrieval. By making a public repository of configuration, you easily have a completely community run configuration repository that associates users to configurations, and you can easily manage/index/mine/whatever you want to do to it. The MCU controller/interface/flasher does not change a lot over time. You can patch it separately should there be any problem in the future. The web server part ran in an independent subsystem that you can update quickly should there be a bug or security hole (the beauty of using a publicly used code is this). You can have a multi platform configurator that can have different feature set on different platforms (you can synchronise it should you need it). You can update the "interface" part of the user facing configurator by updating a web based configuration repository template. All these subsystems can run in a very small, very optimised, very small memory footprint, and secure system. Easily patched/update/upgrade/secure in the future. The MCU controller/interface/flasher runs in the background waiting for events from the mouse and the web service (for automatic profile switching based on foreground apps). This should be very small because there is no assets to be loaded within it. Easily patched should there be a problem. The web service part (in my case, a local NGINX instance, or you can have NODE.JS) ran ONLY when the user is viewing the "driver" part is being viewed by the user. The interface it self, since it's working on HTML5 based instance, can be easily updated/overhauled/whatever you want to do VERY EASILY, without "driver" reinstallation even. A "traditional driver update" occurs only if the MCU controller/interface/flasher has any change or the web server is/are updated, other that these events, the update is VERY STREAMLINED. Want to add a feature to the configurator? Modify or add a new template to be synchronised by the end user. Want to port a feature to platforms other than Windows? Port the MCU controller/interface/flasher to that platform. The web service part is already multi-platform capable. The last idea, a big one: Want to make a new product(s)? Use the same stack for the new product(s)... All is well, everyone is happy, you sell many mouse, and be happy. One software stack to rule them all. </Suggestion> Well, just an enthusiastic user pleading to the company that made his favourite product to make his product to be even better... If you guys want to know more, send me an email :) Thank you, Damir.
  9. 2 points
    I may be wrong but i'm not sure that you can overwrite the default left mouse behavior for normal clicks but you can change the deep click. If the game you are playing uses the left mouse button I think you can set you mouse like this below to achieve your goal. In this case a normal click should only be press and release, and a deep click will keep tapping it. If for some reason this did not work for you maybe you could add a Left Click Release action as action 1 and then loop from action 2, but i don't think that it is required. I tested both ways and they seemed to do the same thing for me. Left Button Overview Deep Click Press Details Deep Click Release Details Optional Looping with added step above to release the mouse before starting the tapping
  10. 2 points

    Version 1.0.0

    2 downloads

    Hi community! I'm sharing a hybrid 3DS Max + Motionbuilder profile I'm working on while working. I use Motionbuilder with 3DS Max hotkeys option. This config has a gestural approach. Main bindings: Thumb down (while pressed): move right: play/pause scroll wheel: scrub timeline right button (while pressed? move left/right: scrub timeline left button: insert keyframe middle click: auto-keyframe mode Rear edge (while pressed): personal shortcuts to movement left and right Front Edge (while pressed): views (go to view for max, alternate view for mobu) move left: L move up: T move right: F move down: B right button: P Left fingertip (while pressed): move left/up/right = move/rotate/scale gizmo (W/E/R) Wheel: Deep click 18% - orbits (Alt+middle click) Count on future updates and a more pictoric description. Enjoy! Blender 2.8 profile on the way.
  11. 2 points
    @Andrew T. It is not currently possible to adjust the Z's polling rate, but a polling rate setting will be added in the next driver update. In the meantime you can disable the "Show window contents while dragging" option in Windows to avoid this kind of lag, as shown below.
  12. 2 points
    @Oleg Girko If you (or anyone else) are still interested in creating Linux software for the Z, please find the specification for the Z's raw sensor events below. This should give you all the info you need to enable the raw outputs for all of the Z's inputs (they are disabled by default), and show you how to interpret that output. If you have any questions on the specifics they're likely to go over my head. But I can try to pass a few on to our devs if necessary. Z Raw Sensor Events Specification.pdf
  13. 2 points
    Holy cow this thing is amazing. I just saw this today and happened to read that it had tilt controls. "What?!" ok this bares further investigation. 20 minutes later I'm shelling out $200 and feeling like I'm ripping you guys off. This thing is incredible. I will post updates in here as I use it in various games. The big one I want to use it for is Star Citizen. I have Thrustmaster HOTAS Warthog and that is great for flying the ships but I needed a mouse with more options, well I found one.
  14. 2 points
    Hi Swiftpoint users, Dan here from Swiftpoint. I want to address your concerns regarding the Swiftpoint Z Driver updates. As a relatively small company, we're very proud of the product we've created with the help of the crowdfunding community and our early backers. We believe we've built the best gaming mouse in the world and have many testimonials from users who also share that belief. We've had lots of constructive feedback from you, our community of users, as to what you'd like to see added or changed and we’ve compiled a list of potential improvements to our driver software. These range from minor bug fixes, additional features, and a UI overhaul. While progress has been slow we have not forgotten you and will continue to develop our software based on your feedback. Behind the scenes, we've had some major issues with our contract software development team contract software development team that worked on the driver software and recently decided we’re best to part ways and hire a new team. We apologise for the lack of communication and in hindsight, we should have been more upfront with the issues we were experiencing. I’m pleased to report the new team is now getting up to speed with the current code and we expect to have them working on changes within the next few weeks. Our plans are to focus on implementing two new settings; the first, to more intuitively allow toggle functions and the second, to allow the disabling of tilt auto-zeroing, which could cause inconsistent behaviour in some use cases. These two changes will be closely followed by a keyboard macro recorder function. The proposed changes will give the user more control over how their mouse functions and will make programming the Z much easier and quicker than ever before. We thank you for your support and look forward to getting your continued feedback as we push the limits of what a gaming mouse can do! Many thanks, Dan Barker Product Manager, The Z Swiftpoint
  15. 1 point
    Hi, anyone has any suggestions about a replacement tape (?) for the rubber strip on the side grips? Mine is slippery. I've browsed the web, youtube, and other websites, suggesting a grip tape for guns (IIRC) or grip tape for hockey use. Maybe someone here has a suggestion... Thank you in advance, Damir.
  16. 1 point
    It's been a long time coming but we are finally in the testing/bug fixing phase for the Mac version of the Z's configuration software. So we're now looking for more Mac users to try it out, and provide feedback on any bugs we may have missed. The beta version is feature-complete compared to the current Windows version (in fact it has at least one feature not yet available on Windows), but it also still has some bugs we are working on. So if you're interested in helping us ensure we catch any other remaining bugs, and provide early feedback, please follow the link below and join the Mac Beta Testers Club. https://community.swiftpoint.com/clubs/ You should be accepted into the club within 24 hours, and will find details on how to access the Beta release within the club in the "Mac Pre-Release Beta" topic. Thanks for your help.
  17. 1 point
    Just picked this mouse up and so far I'm pretty thrilled with it. My current primary use-case is TESO and there are a few things I'm loving. 1) There is no sprint toggle built into the game, and given how much sprinting you do while on foot or horseback, that's a travesty. I'm using the front edge button as a sprint toggle and the rear edge button as an autorun. I'm having a few issues with it not being "smart" enough to disable the toggle. Maybe what I need to try is setting the rear button to autorun and mount, and the toggle to disable itself if I hit the rear button again. 2) Mouse 2 by default is block, I added a deep press option for bash/interrupt. 3) I set left and right fingertips to my targeted aoe abilities with a deep press mimicking left click. So I can light hold and point, then forcefully cast the ability by pressing harder. 4) I don't accidentally throw my ult out anymore, right trigger pull is now ult. 5) Left and right trigger push are abilities 4/5 which I commonly set to my buffs / long lasting abilities that I don't need to hit all the time. 6) Upper thumb is ability 1 and lower thumb is weapon swap. 7) Mouse 3 is dodge roll, haven't figured out what I might do with a deep click, open to ideas. 8.) Not sure what to do with left deep click, focus target is where I'm probably going with it. Maybe command pet but I don't often use that ability. Overall I never need to move my hand from movement keys in a fight, everything on the mouse is working smoothly. I just need to overcome muscle memory and get more familiar but I'm happy so far. ESO.spcf
  18. 1 point
    @Damir Currently the only way to break a macro without completing it is to send a profile switch command. So you might be able to set something up using that (you would need to have two profiles which you can switch back and forth between). With that said though, I'm not certain I understand the problem. As the scroll right loop in your screenshot should not prevent you from entering config mode. So it may be some other tilt mapping in your profile which is causing this.
  19. 1 point
    So, I've found the answer from reading another thread. I think that I've been lifting the mouse off the pad and it won't recognize tilt's that are set for less than 3 degrees. I increased the tilt angle and now it works.
  20. 1 point
    Also don't most professional players get these things sponsored? I can also imagen, many haven't even heard of the Z at all.
  21. 1 point
  22. 1 point
  23. 1 point
    Thanks for the replies. I do like the idea of making the left and right click thicker, cool idea. I have some rubber square chair feet I think I will try those out. I came up with this. They work out great and they can easily be removed leaving no sticky residue.
  24. 1 point
    He didn't just make that up??? You can't use macros in most professional gaming scenarios, unless you're playing a game where macros are essential to game play. They are not in FPS's, in fact they could be consider a cheat by some, and that's why they aren't used in pro tournaments. You should google the bylaws of pro fps tournaments before calling people liars. Do your own homework too; that way you'll retain the information more effectively.
  25. 1 point
    To improve the little finger experience I use 1 piece of 3M 610 1 piece of 3M 310 1 piece of 3M 610 or 2 pieces of 3M or 610 Can rest little finger. Can lift the mouse easier. 2 layers 610 superimposed to increase thickness for better feeling.
  26. 1 point
    Many mice are not allowed to be used competitively because of macros etc too
  27. 1 point
    yeah that's for the joystick input
  28. 1 point
    Maybe this thread can give you some ideas for solutions: Pink rest add-on
  29. 1 point
    Yeah, I tried that... Currently it's not good enough. Oh well, I just need to flick it fast enough. Damir.
  30. 1 point
    From another thread reguearding the same issue from issues and bug reports section:
  31. 1 point
  32. 1 point
    In the screenshot above, pushing left trigger runs throught the macro(inputs 1-6) waits for 10 seconds and then runs the macro starting from input 1 through 6 and repeat. As the times it repeat here is left 0 it will run this indefinetely untill either broke out by an other button press(or maybe on left trigger push realease) or when profile is changed.
  33. 1 point
    @Bryce I have similar question, can you share 3d model of z mouse so we can model our own addons to print? i have idea for pinky finger rest, because i see that as a weak spot+ rubber grips are really poorly designed so i see place for improvement ill do myself.
  34. 1 point
    Of course I find the answer 5 minutes after posting a question. I see it's currently not possible to load from the mouse as the configuration files are converted to binary and converting them back would not work accurately. I'll leave the question up in case anyone else in looking for an answer to this question. Thanks anyway. Jim
  35. 1 point
    @XxTSDTxX The best output to use for this kind of setup is probably a slider set to 50% range as below. You can use the rotation axis of the Main Stick for the other deep click, since it works similarly to a slider (it can be left at 100% though)
  36. 1 point
    Hey, just seeing typos. Bottom Thumb is Alt+1, Top Thumb is Alt+2. Otherwise works great. Thanks!
  37. 1 point

    Version 1.0.0

    19 downloads

    Binds for the default controls. You might have to adjust the wait times for the loot / sense scripts to match one cycle (depending on framerate i think) - value of 0.25 and 2.2 worked best for me. hf gl
  38. 1 point
    @skypickle If I'm understanding correctly the setup in the screenshot below should do what you're after. The main things about it to note are the "Wait....." settings on the OLED Flash outputs, this setting prevents the next output from triggering until the flash duration is complete. With these set to "Continue" the next output will be triggered immediately. Which is useful when you want a macro to run while you are displaying something on the OLED screen. But wont work for a sequence of OLED outputs, since the next output will overwrite the one before it almost immediately. Also in your setup the "OLED \ Show \ Current DPI" output is overwriting the "Current Profile" setting on "OLED Mode". Since it triggers last and an OLED "Show" output will remain until something else changes it. Instead you should set the OLED mode to the final setting you want it to be on, then just use flashes for the OLED sequence on profile switch.
  39. 1 point
    @skypickle Input combinations can be created in the Swiftpoint Driver using almost any Z input with any other. Though keyboard inputs are not currently supported in these combinations A profile switching setup like you mentioned is actually setup by default global profile under "Tilt Right 25°", along with other mappings for changing the OLED display, and DPI. If you want to create your own custom version of this, just select the input you want to use for the first part of the combination (you mentioned mouse button 4 so we'll use that in this example). Hover your cursor over its name in the input/output list and an "+ADD" button will appear next to it. Click this to create a new input which will only be active while the bottom thumb button is held down. Use the dialog box that appears to chose the input type, then the specific input you want to add. In your example we'll want to add the front and rear edge buttons, so add one of these then open the dialog again to add the other. You should then have the setup below, from which you can start adding outputs to the two button combinations. Or if you like you can even add more layers of inputs for more complex input combinations.
  40. 1 point
    Here's the summary of what's new in the PC Driver Release August 10, 2018 Keyboard Input recorder Instead of manually selecting every keyboard output using several drop-down list you can now record outputs directly from your keyboard using the new record button on the output list screen. While recording press and release outputs will be added to the output list as you type for all standard keyboard keys and media controls like volume, play/pause etc. Tap outputs will be created automatically if a press output is immediately followed by its own release. So if you want just a press or just a release either start the recording with a key already held down (to only record the release), or stop the recording before you release a key ) to only record the press). You will also be given the option of adding the release output to the release input when you are just mapping a single key with the recorder. Option to disable or enable "Tilt Auto-Zeroing" "Tilt Auto-Zeroing" is a firmware feature of the Z which works to prevent the gyroscope's tilt readings from drifting over time. In general it does its job well; but in some use cases it can cause more problems than it solves. So if you find that you are frequently needing to re-calibrate your tilt angles for your tilt functions to work correctly, try disabling this feature from the profile settings screen. Just note that since disabling "Tilt Auto-Zeroing" will mean that your Z is not trying to auto-correct for the natural drift in the gyroscope, your tilt values will drift over time. But this drift will be slow, so doing a manual re-zero (with the default right trigger pull function on the global profile, or your own custom mapping) should mean you don't have any problems with tilt for even an extended gaming/work session. Auto-Release Inputs Toggle By default there is a fail-safe enabled in the Zs firmware which prevents keys from being left held down if the Z is not currently processing any user input. So a press command will automatically release if the Z is not tilted, no buttons are physically held down, and no macros are running. This means that if you accidentally forget to add a release for one of your press outputs, the key wont be stuck down permanently, which is generally a good thing. However it is a problem if you actually want a key to be left held down after you release a button. For example, the mapping below which starts holding down 'W' when you first press the Left Fingertip button, then releases it when you press it again will not work correctly with the Auto-Release fail-safe enabled. So if you want to make use of these kinds of functions in any of your profiles. Just disable the new "Auto-Release Inputs" setting from the profile settings screen. If you do just make sure that all of your press outputs have releases, or they will remain stuck down until you change profiles, or unplug the mouse. New Ouptuts Added Caps Lock and Application/Menu key under the "Modifiers and Actions" category. These will also work with the new keyboard recorder. UI Changes/ Bug Fixes Added Spanish translation. "Stop Further Outputs" flags are now correctly maintained on the global profile when it is exported and imported. The "Output ID#" setting on "Repeat From" functions now updates correctly when outputs are re-arranged, and also displays the correct number of options on the profile settings screen. The correct side of the slider is now highlighted when modifying analog toggle inputs. Removed '{0}' text from the DPI output label. Resolved issue where '+ADD' button would sometimes be displayed on analog inputs which are set to an analog output (e.g. deep click analog range). Which allowed the creation of invalid mappings. Firmware Changes Updates to scroll-wheel ‘de-bounce logic’ which will resolve the issue of ‘reverse scrolling’ that a few users are experiencing.
  41. 1 point
    Hi @Tonester, The grip pads in the Z are replaceable and we do have some in spares stock. So please just send an email through to support ([email protected]) and we can sort some out for you.
  42. 1 point
  43. 1 point
    You can find it in the general settings next to all mappings named: "<profilename> settings".
  44. 1 point

    Version 1.0.1

    116 downloads

    My personal all around game profile to play basically anything. The thumb buttons don't have anything bind to them as i prefer to use them for voice chat and other stuff, which can be checked from my desktop profile.
  45. 1 point
    i've totally abandoned this profile for one that's quite a bit more simple and better in my opinion. i'll post the revision after i clean it up a bit and try to make it play nicer with the default key binds it would be nice to come up with something like the bindED plugin for elite dangerous, which assigns a unique alias to each of the controls that a key can be bound to, then reads the user's local key mapping file from the game's config and replaces the alias with the corresponding inputs. not that i have a very good idea of how to do that with respect to way these profiles are written. it would be great to be able to swap profiles without having to synchronize all of our in game keybinds in order for the profile to work. they really aren't easy to share at all. that's pretty typical with this sort of thing, but i really love the way the elite dangerous community took it upon themselves and just went nuts on creating stuff to streamline the user experience. maybe if we could get the devs to donate a couple z's, we could steal some of that modding community because they were on point.
  46. 1 point
    There were couple of other driver/firmware updates we had in the pipeline which we hoped to include with 1.2.48. But when it become clear these would take more time to prepare we decided not to hold back the Chinese translation to wait for them. I've perhaps been too hesitant to speak about driver updates, as things don't always go to plan. But we're now in the process of putting more development resources back onto the Z. So updates are coming (both bug fixes and new features), and we will have more substantial news to share regarding these in the coming weeks.
  47. 1 point
    Hey coachlm Down load this file and load it into the mouse and you'll have a full working pubg layout. (If it confuses you let me know and I can explain it a bit more) Rage
  48. 1 point

    Version 1.0.0

    110 downloads

    My first fully finished config for Escape From Tarkov. This config brings many essential gun play commands right to your mouse, including: Check weapon, check breach, switch between upper/lower sights, inventory, toggle tactical attachments, magazine check and more. The left fingertip button setup: Single tap status announcement, double tap to bring up the gesture command and 50% push to check weapon. Lower shoulder button + W ans S gives fire from cover and blind fire while the top button makes you prone. Of course not forgetting the 'tilt to lean' exclusive to all us Z users
  49. 1 point
    What are the starter mappings, and what do they do? When you install the driver we load up some mappings to help get you started and show a few examples of how The Z can be configured. You can use these mappings and customize them, or delete them altogether - they can always be imported again from your / Documents / Swiftpoint Settings folder. Global Defaults Mappings defined in the ‘Global Defaults’ will carry through to all profiles unless they are specifically overridden. Configure Mode Lift the mouse and look at the OLED screen (tilting the mouse past 25 degrees to the right) – this automatically changes to ‘config mode’ When in configure mode (tilted): Scroll Up & Down to decrease / increase DPI Click the Front Edge Buttons to cycle through profiles Pull the Left Trigger Button to cycle through OLED displays Pulling the right trigger (with the mouse flat), reset / zeroes the Tilt and Pivot Angles Desktop Profile This is set up as the Default Active Profile loaded on The Z Push Left Trigger to switch between two open applications Push Left Trigger and move the mouse to select any open application Push Right Trigger to switch Next Tab in a browser Push Right Trigger and move The Z left and right to navigate the Browser Tabs Click the Left Fingertip Button to select multiple items (performs a <CTRL> + Left Click) Deep Click (push harder) Left Fingertip to close the current tabe (<CTRL> + <F4>) Gaming Profiles We have included gaming profiles that map most of The Z functions to joystick buttons (including tilts and deep clicks). There are two gaming profiles, Gaming Gestures and Gaming Analog. Gaming Gestures maps joystick buttons to all buttons deep clicks and tilt gestures. Gaming Analog is the same as the Gestures Profile except that it maps tilting to joystick analog movement, which is ideal when using the flight extender accessory in a driving or flying in a game. We've set up the right trigger button to reset the tilt and pivot angles - holding down right trigger while pivoting left and right will output joystick rotate (yaw). If you wanted to make some changes to a gaming profile that are specific to a game, then an easy way to do this would be to set up a sub-profile under one of these gaming profiles, with the name of the game, and just create the mappings that you want to override. Taking a close look at the starter mappings in the Driver, is a great way to see some of the configuration capabilities , and will be a great learning tool, when it comes to creating your own mappings. Force percentages differ on the left and right buttons, or don’t go to 100%? The force sensors are designed to work at full sensitivity in the center of the buttons, so clicking on the edges means it may not register a full force. The Z's are calibrated at the factory so that the readings are the same on both the left and right side, but we've heard from a few users that, by the time the mouse reaches them (after travelling with vibration and low temperatures in an aircraft hull), the calibration can change and the percentage values can read differently on each side. This isn’t a problem, however, as you can set a threshold percentage that gives you the right feel for a 'deep click', independently on each button. We’d like the percentages shown to be similar on both sides when the same force is applied (even if the calibration changes), so we are developing an 'auto calibration' process in the firmware, that will re-calibrate when the mouse is turned on and show more user-friendly / matching percentages. Pushing the scroll wheel to the right activates a button, but to the left does not. This behavior from the Z's scroll wheel is normal and is just due to the scroll-wheels pressure sensor being on its right side. Which means if you push the scroll wheel to the right it will still actuate the middle mouse button, while pushing it to the left will lift the scroll wheel from the sensor. Can I use the Z with my USB Hub? When possible it is recommend to connect your Z directly to your computers USB ports. But if a USB hub is required it is recommended that you use a powered hub. I can't change profiles using config mode? You may be stuck on the "Global Defaults" Profile. Simply set one of the other profiles to active in the driver and you will be able to cycle through them again. Mouse button outputs 6-16 are not working? While mouse buttons 6-16 are technically "standard" mouse outputs, unfortunately they are not very widely supported by applications; since so few mice actually use these outputs. We have made them available as they are still useful in application that do support them. If you are setting up a general profile for your Z we would instead recommend mapping keyboard keys to your extra mouse buttons, as they will be recognized by practically any application. Joystick functions work in game ‘A’, but not in game ‘B’? When you plug in The Z Mouse, the PC automatically recognizes it as an analog controller, meaning any game that has an analog joystick support will interpret The Z’s pitch, roll and yaw as an analog joystick movement. If your joystick mappings are not being recognized in a particular game, it's likely that the game has XBox controller (Xinput) support, and does not support a standard analog joystick (DirectInput). We will be adding Xinput support in the future, but, but for now you still have a couple of options for working around this. In most cases the easiest way would be to assign your Zs buttons to keyboard commands rather than joystick. Where that is not an option, (e.g if you need analog outputs) you can use a tool to map the Zs "DirectInput" outputs to "XInput" inputs. Further details on how to do this can be found in our guide here. Z's joystick capabilities are interfering with my other Joystick; or adversely effecting controls in specific games. The Z's joystick functions can be disabled temporarily within Device Manager. Which can be accessed via control panel, or by right clicking the Start Menu. Within device manager expand the "Human Interface Devices" section, then find the "HID-compliant game controller". Right click it and select "Disable Device". This will prevent any of your games from recognizing the Z as a joystick until you re-enable this device in Device Manager. Alternately if you are not on Windows, or have your settings saved to flash memory. You can disable the Z's joystick output by unplugging your Z then holding down the "Top Thumb Button" and "Left Trigger Push" while you plug it back in. Just note that this will prevent the driver from detecting your Z until it is unplugged again. Can I prevent the driver from launching on startup? In Windows 10 this can be done from the Task Manager. Which can be opened with "Ctrl + Shift + Esc" or right clicking the taskbar. In the task manager window just select the Startup tab, then find the Swiftpoint Driver in the list and click Disable. Can I use my custom profiles without the driver (Linux, Mac, PS4, XBOX etc.)? All of the settings you can customize in the driver can be saved to the Z's flash memory so they can be used on systems without access to the driver. This option can be found in the drop-down menu at the top left of the driver window. Listed as "Save Mappings to Permanent Flash Memory in Mouse". "Something went wrong" error during firmware update. If you encounter this error consistently, or have trouble with your Z after it occurs please contact us here so we can get this resolved for you. My character is sometimes shooting constantly without my input in Battlefield 4/Hardline? This behavior can be corrected by removing the joystick "Trigger 2" key-bind from Fire under the on foot category in Battlefield. Mappings that toggle a button press on and off are not working? To prevent buttons from accidentally being stuck down if you forget to add a Release output to correspond to each Press. The Z's firmware has a fail-safe which releases all buttons if the Z is not currently processing any user input. So a press command will automatically release if the Z is not tilted, no buttons are physically held down, or no macros are running. If you want to allow toggle functions you can effectively disable this fail-safe by creating a loop of wait commands that triggers on profile switch as shown below. I frequently need to reset my Zs tilt angles for my tilt outputs to work correctly. This behavior from your tilt inputs may be caused by the auto-calibration system the Z is currently using. This system is intended to ensure the Zs tilt levels do not drift over time, but there are certain use cases where it can make matters worse. So we are looking at making adjustments to the calibration system to correct this. In the meantime though there is a workaround to disable the auto calibration entirely. Which should result in more consistent performance for anyone who is currently needing to reset their tilt angles frequently. The auto-calibration system works by re-zeroing tilt angles if the Z is at a consistent tilt level close to zero while the mouse is moving. So to disable it you can intentionally mis-calibrate one axis to prevent the Z from ever auto calibrating the other. This works because the tilt angles will never be close enough to zero for the auto-calibration to kick in. The steps to do this are as follows. Ensure you have a reset tilt angles mapping on your Z. By default this will be set to right trigger pull. Set your OLED display to Tilt Angles, either with the driver or by tilting the Z into config mode then pulling the left trigger. Put your Z flat on your mouse mat and reset your tilt angles to ensure the "R" value on the OLED screen is correctly showing zero. Now lean your Z forward, keeping the "R" value at zero, but reducing the "P" value into negatives. The easiest way to do this is to leave the front of your Z on the mouse mat and lift it up slightly from the back When your Z is in a position such that "R" is zero and "P" is close to negative two, reset tilt angles again. Now put your Z back down flat on the mouse pad and check that "R" is still correctly at zero, while "P" close to two . If it's not go back to step three and try again. We plan to rework the auto-calibration system, and also give the option to disable it within the driver so these steps are not necessary. The OLED screen on my Z is no longer working. Please try performing a reset of your Z with the steps below and confirm if there is any response from the screen. Unplug your Z. Hold down the main left and right mouse buttons. Plug your Z back in while continuing to hold both mouse buttons. A countdown should be displayed on the OLED screen along with the logo backlight flashing red and the mouse vibrating. The Z is outputting the incorrect keyboard keys. This issue is due to the fact that the Z operates as a US QWERTY device, and windows does not support multiple devices with different keyboard layouts correctly. So if you are using a non US QWERTY keyboard, some of the Z's outputs will be modified by windows to match your keyboard layout. Hopefully we can add other keyboard layout options for the Z in a firmware or driver update. But for now the only solution is to keep the conversion in mind when you are setting up your mappings. So when you want to send a key that has a different position on a QWERTY keyboard, look at the position of the key you want to output on your keyboard, then output the QWERTY key in this position instead (adding a Shift Modifier when required). When windows receives this key it will then translate it back into the key you wanted.
  50. 1 point
    When you install the driver we load up some mappings to help get you started and show a few examples of how The Z can be configured. You can use these mappings and customize them, or delete them altogether - they can always be imported again from your /Documents/Swiftpoint Settings folder. Global Defaults Mappings defined in the ‘Global Defaults’ will carry through to all profiles unless they are specifically overridden. Configure Mode Lift the mouse and look at the OLED screen (tilting the mouse past 25 degrees to the right) – this automatically changes to ‘config mode’ When in configure mode (tilted): Scroll Up & Down to decrease / increase DPI Click the Front Edge Buttons to cycle through profiles Pull the Left Trigger Button to cycle through OLED displays Pulling the right trigger (with the mouse flat), reset / zeroes the Tilt and Pivot Angles Desktop Profile This is set up as the Default Active Profile loaded on The Z Push Left Trigger to switch between two open applications Push Left Trigger and move the mouse to select any open application Push Right Trigger to switch Next Tab in a browser Push Right Trigger and move The Z left and right to navigate the Browser Tabs Click the Left Fingertip Button to select multiple items (performs a <CTRL> + Left Click) Deep Click (push harder) Left Fingertip to close the current tab (<CTRL> + <F4>) Gaming Profiles We have included gaming profiles that map most of The Z functions to joystick buttons (including tilts and deep clicks). There are two gaming profiles, Gaming Gestures and Gaming Analog. Gaming Gestures maps joystick buttons to all buttons deep clicks and tilt gestures. Gaming Analog is the same as the Gestures Profile except that it maps tilting to joystick analog movement, which is ideal when using the flight extender accessory in a driving or flying in a game. We've set up the right trigger button to reset the tilt and pivot angles - holding down right trigger while pivoting left and right will output joystick rotate (yaw). If you wanted to make some changes to a gaming profile that are specific to a game, then an easy way to do this would be to set up a sub-profile under one of these gaming profiles, with the name of the game, and just create the mappings that you want to override. Taking a close look at the starter mappings in the Driver, is a great way to see some of the configuration capabilities, and will be a great learning tool, when it comes to creating your own mappings.
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