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Tuudi

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Posts posted by Tuudi


  1. 9 hours ago, Dirty_Jester said:

    Hello, that does not work for me :( I lift it and click but nothing happens :( 

    That should work if your using the default profiles in your mouse and to be exact you need to tilt the mouse 25 degree to right.

    If you aren't using the default profiles or have removed the tilt input from the default global profile or you have override them in any sub profiles then the profile switching won't work.


  2. In text string out put Alt+0 = ^, at least for me but I couldn't produce zirkumflex from any of the symbol keys without and with any combination with shift- and alt-keys.

    If you want to output just the symbol as a key stroke it seems it's not available at the time in the symbols menu for keys.


  3. It might be that instant is just too fast execution for the program you are using the loop with, so adding an other wait command before the repeat might fix this, like 10ms wait or you could even try 1ms but that propably wouldn't change the behavior from current much.

    • Like 2

  4. You could have the "tab" as tap there as it does the same thing as press and release, that would be the more effecient way to do it by the on board memory wise.

    Also even though there is failsafe for releasing held down buttons/keys in the mouse it would be propper practice to have a release output for buttons/keys unless you intentionally want/need to have buttons held down even after you release the physical button pressed. But having alt release in the release of your current setup propably would not work as you intended any more.

    You could also just remove the left click from the release and use the actual left click as you have the alt tab set to right side, or you could use one of the fingertip buttons with deep click.

    Regular click = previous window, deep click = selecting which window to make active

    example7.jpg.af4a05d0df538e5c285c58f5a5a22ffd.jpg

    • Thanks 1

  5. You can make multiple DPI levels with seperate X and Y axes in profiles settings and then apply the levels to button press and release. (sadly you can't go to zero DPI, 100 is the lowest)

    example5.thumb.jpg.58189954ce0ec60209fa5d6012b56fab.jpg

    And here the bottom thump button will use the level 2 setting when pressed and go backto level 1 when it's released:

    example6.jpg.9567b99314c6d96b4674f40cb0848385.jpg

    • Thanks 1

  6. Well first off seems that the second example would require wait commands between each output to have it work out properly.

    As for your last question about running 2 repeat action in one button press, it seems you can only use one repeat in any given "command line", so you'd have to have every a -key press set seperately so you could have the one repeat run the "command line" indefinetely.(untill broken by stop looping command)

    You'd need to have one button set like this:

    example4.jpg.d6df5e43d9531d5977292e6d72c4ffeb.jpg

    Also to answer the last question in the first post that I missed, setting alt+tab like this let's you use mouse movement: (alt is set to press in button press while tab is only taped, alt will be released on button release)

    example3.jpg.bf3343cb92de5605e283269182eb2a73.jpg

    • Thanks 1

  7. So I had a little go around with few games and so far it could be that for some reason your steam controller is using it's desktop setup in LOH: TCS 2 which is sure to default the controller to swiftpoint z, you could try to make a specific steam controller scheme for it or as last resort try if switching out the desktop setup into controller would correct this.


  8. Is this happening with every game you try to play with controller or a specific one?

    I too have steam controller, but haven't noticed it being interfered by the Z.

    Have you tried to enable support for different controller types in the controller general settings, as some games do not natively support steam controller?

    steam_settings.jpg.4823b47003f87bc9bc0072ad49ef4b7e.jpg

    steam_controller.thumb.jpg.8a6e902f9606a3cd18980b6d16aae3b3.jpg


  9. Have you tried using the mouse with 3 fingers insted of the standard 2 finger style? If you use edge buttons with index, left button with middle, and right button with ringfinger you should be able to reach the right side rest with your pinky.

     

    When I started using the Z I too started with the standard style and were bit annoyed that the right side rest was too short to reach pinky, though I started to try different ways to hold the mouse to get the best grip to it and now that I've been using it with the 3 finger style I don't think I'll ever use the mouse any other way, it dosen't just give better grip for the mouse but also allows more versatile botton use.

     

    Just my two cents on the matter, as the mouse should be customizable to fit practically anyones needs I don't see why there couldn't be extension to the rest for those who insist on using the mouse the standard way.

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