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TheKazz

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  1. Ok so I just got my Z yesterday and I've probably spent around 5 hours experimenting with it to see what my options are on how to configure the mouse but I had a few questions based on things that I feel like should be possible but I can't figure out how to make them work. 1: Is there a way to configure a toggle function that could for example auto run in a game that doesn't have a key bind for auto run? It seems like this should be possible by making an alternate next two followed by press W then release W but it doesn't appear to correctly "hold" W until the key is pressed again. EDIT: I figured out this first one in the profile settings there is a option called "Auto-Release Outputs" that needs to be disabled. 2. Is there a way to add additional increments to the tilt inputs? By default there are 2 tilt thresholds to each side at 1.5 and 25 degrees in addition to a positive/negative range for a total of 5 possible inputs per axis one of them being an analog control. Is there a way to add additional thresholds and/or ranges or is it limited to just these 5? 3. Is there any way to use purely the pivot/rotational Z axis input? I can see how to bind things to the Z axis if I press another button first but can't seem to find where to bind something to the Z axis alone. The same is true for the transitional Z axis aka lifting the mouse off the table. 4. Is there any way to use mouse positional data as an output? For to program a "quick turn" capability in a game that doesn't normally have a key binding for it. You would just need to know how many "units" of travel on the X transitional axis you would need to travel to turn 180 degrees map that to say the left trigger pull and boom you have a quick turn macro.
  2. One thing you can do is to map scroll left/right to scroll wheel push/pull nested within another key press. I configured it to the right finger tip deep click 50% then scroll wheel push/pull.
  3. This appears to scale based on what the DPI is so I am guessing this is referring to pixels. 1 unit = 1 pixel. It would be awesome if we could set what the units were and manually configure what measurements we wanted it to use for the units whether it was Millimeters, inches, or pixels
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