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Bryce

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Bryce last won the day on June 29

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  1. One tip I can offer for this is to use separate "Press" and "Release" outputs rather than a single "Tap" output. That might seem counter-intuitive, but a "Tap" output has a built in delay to ensure it is always registered. So a manual Press followed by Release will be quicker. If necessary you can add your own wait between the press and release to limit the speed.
  2. If your Z's 'mouse' type outputs are working (cursor movement, left click, scroll etc.) but keyboard outputs are not. I'd first recommend unplugging and reconnecting your Z, or restarting your PC if that doesn't help.
  3. @deelydian For your trackpad issue it looks like this could be due to an accessibility setting in macOS. Check under "System Preferences > Accessibility > Pointer Control > Mouse & Trackpad".
  4. The key used to activate Push to Talk will vary based on which application you are using for voice chat, and its settings. So you should just need to find what key is used to activate it then map that key to one of your mouse buttons. With your mapping just make sure that the key is set to only be released when you release the button. As if you use a "Tap" output, or set the release to happen immediately after press it wont work. For example this would work (If 'F' was your push to Talk key) But these would not work, as F is released immediately even if you continue to physically hold the button down.
  5. A single button can create multiple different outputs, but not in that exact manner. You would need to use either a deep click, or other input combinations to select which of the different outputs to activate. For example the mapping below which creates a four direction gesture by combining mouse movement with a mouse button. For your other question, modifier keys on your keyboard can be combined with anything the mouse is outputting. But it's not currently possible for the mouse to output something completely different based on your keyboard input. So if you have a button set to output 'A' pressing 'Ctrl' on your keyboard at the same time will result in a "Ctrl+ A". But it couldn't change the buttons output to 'B'. Thanks for raising these points though. We've discussed them both internally before and hope to be able to implement them eventually. The more requests we get the more likely it is to happen.
  6. @MichaelRx The first new variant should be formally announced within a month. Potentially it could ship in August, but I can't make any promises on that.
  7. @MichaelRx We do have a few Z variants in the works. But like the ProPoint in our Pen-grip range; the Z will remain the top tier model in its range for now. So if you're an existing Z user the new variants wont give you a reason to upgrade. But the Zs software will be updated as they are released, so you wont be missing out.
  8. Performing repairs on one of our mice wont effect its warranty, especially if you do so at our suggestion.
  9. The Z doesn't have this exact feature. But the way to achieve something similar is to assign your outputs to the "Release" input rather than the Press; and to use the "Block Further Outputs" flag. As in the example below. With this setup you would only trigger 1 of the 4 possible inputs when you release the button, depending on how hard you press.
  10. If your Z's joystick functions are not working in-game, first check if they are detected by your system at all using https://html5gamepad.com/. If that's not registering any outputs, check that your profile has the joystick axes mapped to its analog tilt outputs. Also make sure that the correct profile is set as active. Beyond that, if DCS world isn't detecting your Z as a joystick at all you may need to modify your controller settings in steam. As mentioned in the thread below on the steam forums. https://steamcommunity.com/app/223750/discussions/0/135508292192710755/
  11. Combination inputs can be created on any input by clicking the small '+ADD' button which appears when you hover your cursor over an input. I've just checked the profile you linked and the combination inputs it include seem to be working correctly. Combination inputs like this need to be pressed in the correct order. So for the example you mentioned shown below the Play/Pause command would only trigger when the thumb button is pressed first, followed by left click (while the thumb button is still held down). Pressing them in the reverse order wouldn't do anything, unless you also created that combination input separately.
  12. Mouse buttons 1-16 are available as outputs under the "Mouse Clicks & Scrolling" section, so they can be added to any input. However mouse button 1 through 5 are assigned by default, and everything above that (mouse buttons 6-16) are not supported by the vast majority of games/applications. So unless you have a specific application in mind that does support them, you are better off using keyboard or joystick outputs.
  13. Config mode doesn't have sub/parent profile navigation by default, but it can be added (config mode is fully customizable). Check the thread below for details on how you can add to config mode.
  14. @PureSelfishness I'm not familiar with this 90's maneuver, but it sounds interesting. Could you attach a screenshot of how you have configured this on your mouse? That will help me understand how it works, and hopefully see why it might not be working as you expect.
  15. @BokChoy What platform are you running Citrix on top of? My first guess for what could cause this is if you are on Windows with the Control Panel installed, and have "Touch Input" enabled under "Mouse Settings > Tilt Gestures > Tilt + Move". This settings converts gesture scroll inputs into Windows Touch events which may not be supported by Citirx. So if this is the case disabling "Touch Input" should resolve the issue.
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