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Everything posted by Bryce

  1. Analog joystick outputs cannot be mapped to mouse movement, but they are available for tilt. If you still have the default "Gaming Analog" profile it has tilt setup as a joystick. But you can also easily add it to any other profile by going to its tilt settings and adding a "Game Controller" output to the "Analog" inputs; which are at the bottom of the tilt sections. You can find more details on the options available for tilt inputs here
  2. To do this you just need to create DPI levels with the specific X/Y settings you want. Then set the button press to switch to that level, and button release to switch back. For example: You can either jump to a specific DPI level as I have done above, or move up and down levels with the next and previous options shown below.
  3. @Mitchy1690 Unfortunately it has been some time since the last update for the Windows driver. However work on it is still ongoing. Since the last update our focus shifted to getting the Mac version up to speed with Windows . That milestone was reached late last year and since then we have been moving our Windows development onto the same cross-platform framework that we used for the Mac version. While at the same time doing an overhaul of the UI. So there is a significant update coming for both Windows and mac users, and further updates are planned for the foreseeable future.
  4. We were experimenting with ideas for other attachments until late into the Zs development. But unfortunately none of them worked out well enough to put into production at the time. So the pins are technically still active, however the Z's firmware is not setup to respond to them.
  5. Ah I see. Unfortunately you can't do that with a single input. So you would need to use a second input to end the loop. This could either be completely independent of the button used to start the loop, or you could use an input combination. For example if you are using the bottom thumb button to start the loop, "bottom thumb + top thumb" might be a good combination to end the loop. This would look like the following: The small '+ADD' button next to "Bottom Thumb" is used to add the "Top Thumb" input.
  6. If you find that you frequently need to calibrate your tilt angles as Tuudi suggests (more than once a day). Then try disabling the "Tilt Auto Zeroing" setting which is in the profile settings screen (e.g. at the bottom of Tuudis screenshot). This setting is intended to ensure the Zs tilt levels do not drift over time, but there are certain use cases where it can make matters worse.
  7. You can find some details on where to find config mode, and how to modify it in the thread below. If you just want to prevent accidental activation's I would recommend increasing the tilt angle used to activate it from 25° to 40°+. But you can also delete all of config mode functions if you want to get rid of them entirely. Regarding vibration, the only one you cannot remove is the vibration that occurs when your mouse connects to the Driver on boot. However even this can be noticeably reduced by adding a 0% strength vibration to trigger on profile change (as shown in the image below). This will trigger as soon as your mouse connects and partially interrupt the normal double vibration that occurs. All other vibrations in the default profiles can be found and removed on the button that is triggering them.
  8. I'm not certain what change you're after, as the setup in my screenshot is actually all triggered by a single button press already. Pressing the button starts an infinite loop, then releasing it stops the loop. If it helps here's some more screenshots showing what the full output lists on the press and release of the bottom thumb button.
  9. The analog tilt functions of the Z can currently only be assigned to joystick axis outputs in our software. So you can't map tilt to mouse movement directly. However it should be possible to use a third-party tool to map a joystick output from the Z to mouse movement. I haven't tested it myself, but it looks like the macOS tool "Enjoyable" should be able to do this.
  10. In the UI the currently active profile is shown with an '*' in-front of its name on the profile bar. So you should see this move when you profiles automatically swap. Alternatively though you can display the current profile on your Z's OLED screen. Just set 'OLED Mode' to 'Current Profile' under "Global Defaults > Global Settings" (you may also need to change this setting on your other profiles if they have it set to something different). As you suspected whenever you switch focus to an application which is not linked to any of your profiles, your 'Default' profile will be loaded. This will be the Desktop profile initially, but you can set it to any other profile by going to its "<profile> settings" screen and ticking the "Set as Default Profile" checkbox at the top right corner.
  11. If I've understood you correctly you should just need to create a loop with crouch (Ctrl?) and a 'wait' on button press. Then add a "Stop All Loops" output on button release. This would look something like the setup below.
  12. Profile specific DPI settings are available under the "<Profile> Settings" screen (e.g. Desktop Settings), accessed with the button at the left of the window. If you do not see the DPI slider here this profile will be using the DPI from the Global Default profile. But if you click the "+ADD settings to override Global" button you can set a DPI just for this profile. Linking applications to profiles for auto profile switching is done from this same screen. Just click "+Add Application" at the top right of the screen and find the executable for the game or application you want to link. This is sometimes easier said than done, but if you're not sure where the executable is for a particular game is a google search should put you in the right direction (e.g. "where is the dota 2 executable"). Once you have linked an application to a profile, you then just need to make sure your 'Active Profile' in the driver is set to 'Auto Profile Switching'.
  13. A copy of the starter mappings can always be found in your "/Documents/Swiftpoint Settings" folder. So if you open the main driver menu (found in its top left corner) and select "Import Mappings from a File" it will take you straight to this folder. From there just select the "Starter Mappings.spcf" file and then choose the profiles you want to import.
  14. @MichaelRx Other than the changes I mentioned above the basic specifications (optical sensor, micro, on-board memory etc.) will be the same as the Z. At least in the first models introduced. @Heoot The Z's software and firmware will continue to be updated as we introduce new features with the new models in the professional range. But in terms of hardware changes I can't confirm anything yet.
  15. @Zeanon By "subset of the Z's hardware features" we mean that the Z will remain as the top-tier product within the professional range (at least for the time being). For example none of the other mice in the range will include the OLED screen, or gyroscope and some will not have other features like haptic feedback, RGB logo etc. Not all of these details are finalized yet, so I can't go into specifics, but more info will be made available soon in the lead up to launch of the first new model.
  16. @Aaron Unlike the GT, ProPoints software does allow you to bind custom keyboard shortcuts. They can't be set to the buttons directly, but there are a variety of "Tilt Gestures" which they can be assigned to. For example tilt can be used as a modifier for both the center and rear buttons on ProPoint (Right click and middle click). So that if you tilt then click either button, your custom shortcut will activate. The same is true for the scroll wheel, and you also have two sets of four gestures activated by tilting the mouse, holding the center or rear button, then moving the mouse left, right, up, or down. The screenshot below shows an example of one set of gestures assigned to custom shortcuts.
  17. @Kuta The Z's wait function doesn't have a random option currently. The closest you could get would be to alternate between a long list of waits with different timings to approximate the effect of a random wait. What would the use case be for something like this though?
  18. It sounds like you're on the right track, but just to clarify for anyone else reading this. For a setup like this where you want a modifier key to effect other button presses you need to make sure that the modifier key is not released too early. For example if you had Control set as a "Tap", you would not be able to use it to modify other buttons, as it would release itself immediately. The same thing will happen if you set the release immediately after the press. So the standard setup is to have a press output that triggers on button press, then a release output that triggers on button release; as shown below. If you do not have the release output set, the mapping will still work most of the time. But it may sometimes get stuck down. So adding the release output is highly recommended. When you use the record function to add a single key press it will give you the options below. Selecting "When mouse input is released" will add the release output to the correct location for you.
  19. @Stinger6969 The thread below has some detailed instructions for setting up a tilt command which should work for you. If you've already created a tilt mapping as described there, make sure your Z's tilt angles are calibrated. With the default mappings you will be able to do this by pulling the right trigger then leaving your Z flat on your desk for a few seconds. Otherwise you can run a full calibration via the Drivers main menu. If you set you OLED to display tilt angles you can check that tilt has been calibrated with the 'R' value that is displayed. It should read 0.0 (or close to it) when your mouse is flat on your desk.
  20. @FortyTwo More Z stock is currently on its way to both Amazon and Caseking in Germany. So it should be available again within a week or two.
  21. In a previous version it was possible to add a "Pointer Movement" output on some screens. But it was thought this had no effect when added, so the option was removed. I see now that you have found a place where it does have some use, so we will look into re-adding it for this particular case.
  22. @TheKazz It is possible to add additional tilt thresholds, you just need to add them inside one of the two base tilt inputs. You do this with the small +ADD button which appears when you hover your cursor over the tilt input, as in the example below For info on how you can use pivot without pressing another button, please check the thread here. I don't really recommend this kind of setup, as pivot does drift over time and will need to be reset quite frequently. But you can give it a go and see how it works for you. Lifting the Z off the table is not a mapable input itself, it just gives you access to the full range of tilt inputs; which you can't use while the Z is on the mat. The Z's software doesn't currently allow for cursor movement as a mapable output. So for now to do this on the Z you would need to use third party software to translate some key combo from the mouse to cursor movement.
  23. @Interstellar The setup you have there looks correct. If you were testing it in a text editor it will appear that the E key is being released once the G Tap occurs, but it is actually still held down. Try it out using the keys on your keyboard and you will see the same thing. So a better way to test if it's working correctly is something like http://keyboardchecker.com/, where you should see that the E key remains active after the G tap occurs. If this doesn't work in-game, are you able to perform this same action using your keyboard directly?
  24. @NeonGamer It's too early for me to be confident on dates, so all I can really be sure of is that it's at least a couple months away.
  25. @Skip We haven't made any progress on this yet. It's on our list but since this is a relatively niche issue with a known workaround it's not a very high priority. This could change if the feedback we receive warrants it, but at this stage unfortunately it likely wont be addressed in the near future.
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