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Bryce

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Posts posted by Bryce


  1. The Z doesn't have this exact feature. But the way to achieve something similar is to assign your outputs to the "Release" input rather than the Press; and to use the "Block Further Outputs" flag. As in the example below.

    image.png.df659ca8d82e34342502ec1703172d1f.png

    With this setup you would only trigger 1 of the 4 possible inputs when you release the button, depending on how hard you press. 


  2. If your Z's joystick functions are not working in-game, first check if they are detected by your system at all using https://html5gamepad.com/. If that's not registering any outputs, check that your profile has the joystick axes mapped to its analog tilt outputs. Also make sure that the correct profile is set as active.

    Beyond that, if DCS world isn't detecting your Z as a joystick at all you may need to modify your controller settings in steam. As mentioned in the thread below on the steam forums.

    https://steamcommunity.com/app/223750/discussions/0/135508292192710755/


  3. Combination inputs can be created on any input by clicking the small '+ADD' button which appears when you hover your cursor over an input.

    image.png.ee037254f673d5c6f0700205e6523cde.png

    I've just checked the profile you linked and the combination inputs it include seem to be working correctly.

    Combination inputs like this need to be pressed in the correct order. So for the example you mentioned shown below the Play/Pause command would only trigger when the thumb button is pressed first, followed by left click (while the thumb button is still held down). 

    image.png.b1e62f6d10acc6bd6f05424f22c4818b.png

    Pressing them in the reverse order wouldn't do anything, unless you also created that combination input separately.


  4. Mouse buttons 1-16 are available as outputs under the "Mouse Clicks & Scrolling" section, so they can be added to any input.

    image.png.2a9c4d1e838360a2fbf677812f9cd14c.png    image.png.a8a8720247372de5f1cb55e990dc0b72.png

    However mouse button 1 through 5 are assigned by default, and everything above that (mouse buttons 6-16) are not supported by the vast majority of games/applications. So unless you have a specific application in mind that does support them, you are better off using keyboard or joystick outputs.


  5. @BokChoy

    What platform are you running Citrix on top of? 

    My first guess for what could cause this is if you are on Windows with the Control Panel installed, and have "Touch Input" enabled under "Mouse Settings > Tilt Gestures > Tilt + Move".

    This settings converts gesture scroll inputs into Windows Touch events which may not be supported by Citirx. So if this is the case disabling "Touch Input" should resolve the issue.


  6.  

    @eeeeb We are addressing the issue with the factory, but that will only come into effect for new builds. As all current stock is of the original design.

    @Cyglade I agree that before attempting any kind of repairs, ruling out the possibility of a software/configuration issue is important. But at this stage we don't think there is a problem with the inheritance system. Since in a lot of cases mouse buttons 1-5 are all inherited from global, but it's only mouse button 3 that people are having problems with.

    Also using the OLED screen set to display force values will confirm if there is a hardware issue. As the displayed button names and force values work independently of the driver or mouse configuration.

     


  7. Sorry for not commenting on this sooner. I believe I've spoken with most users in this thread already via our support desk. But for those who haven't contacted support directly yet, that is the best channel for these kinds of issues.

    But to address this in a general sense. These issues are not due to poor quality control or cheap parts. You'll find the switch we use in a lot of other high end mice, and you'll also find the same issues occurring with most mice to varying degrees. As pocat suggested the problem is caused by dust or debris working their way inside the switch and blocking the contact. 

    Recently I've been showing users who encounter this problem how they can resolve it by opening and cleaning the switch. So far the results have been positive But I'd like to continue gathering feedback before posting the instructions publicly. So if you are having this issue please submit a ticket and we will help you resolve it.


  8. @Tino

    As @Zeanon said, what you have setup is correct. The only issue is that Warcraft unfortunately does not support mouse buttons 6+ as outputs.

    While they are standard mouse outputs very few applications actually support them. So in most cases you will need to use keyboard or joystick outputs instead.

     

     


  9. Unfortunately this seems to be an issue with iOS 13.4. As we've encountered it across all of the mice we've tested, though it appears inconsistently, seemingly without rhyme or reason.

    We'll continue to monitor the situation in case there is something we can do to improve it. But for now I think this is an issue Apple will need to address with an iOS update.


  10. Analog joystick outputs cannot be mapped to mouse movement, but they are available for tilt.

    If you still have the default "Gaming Analog" profile it has tilt setup as a joystick. But you can also easily add it to any other profile by going to its tilt settings and adding a "Game Controller" output to the "Analog" inputs; which are at the bottom of the tilt sections.

    You can find more details on the options available for tilt inputs here


  11. To do this you just need to create DPI levels with the specific X/Y settings you want. Then set the button press to switch to that level,  and button release to switch back.

    For example:

    image.png.6832abcb72622598778ffec0f540e3e5.png

     

    You can either jump to a specific DPI level as I have done above, or move up and down levels with the next and previous options shown below.

    image.png.b31d07ffaf5757ca338e9742630ba4dd.png


  12. @Mitchy1690

    Unfortunately it has been some time since the last update for the Windows driver. However work on it is still ongoing.

    Since the last update our focus shifted to getting the Mac version up to speed with Windows . That milestone was reached late last year and since then we have been moving our Windows development onto the same cross-platform framework that we used for the Mac version. While at the same time doing an overhaul of  the UI.

    So there is a significant update coming for both Windows and mac users, and further updates are planned for the foreseeable future.


  13. We were experimenting with ideas for other attachments until late into the Zs development. But unfortunately none of them worked out well enough to put into production at the time.

    So the pins are technically still active, however the Z's firmware is not setup to respond to them.


  14. Ah I see. Unfortunately you can't do that with a single input.

    So you would need to use a second input to end the loop. This could either be completely independent of the button used to start the loop, or you could use an input combination.

    For example if you are using the bottom thumb button to start the loop, "bottom thumb + top thumb" might be a good combination to end the loop.

    This would look like the following:

    image.png.351c16ae0c29630c294d84a5ed1b788d.png

    The small '+ADD' button next to "Bottom Thumb" is used to add the "Top Thumb" input.


  15. If you find that you frequently need to calibrate your tilt angles as Tuudi suggests (more than once a day). Then try disabling the "Tilt Auto Zeroing" setting which is in the profile settings screen (e.g. at the bottom of Tuudis screenshot). 

    This setting is intended to ensure the Zs tilt levels do not drift over time, but there are certain use cases where it can make matters worse.


  16. You can find some details on where to find config mode, and how to modify it in the thread below. If you just want to prevent accidental activation's I would recommend increasing the tilt angle used to activate it from 25° to 40°+. But you can also delete all of config mode functions if you want to get rid of them entirely.

     

    Regarding vibration, the only one you cannot remove is the vibration that occurs when your mouse connects to the Driver on boot.  However even this can be noticeably reduced by adding a 0% strength vibration to trigger on profile change (as shown in the image below). This will trigger as soon as your mouse connects and partially interrupt the normal double vibration that occurs. 

    All other vibrations in the default profiles can be found and removed on the button that is triggering them.

    image.thumb.png.ea4c0a83191df54d078e2a2f10102809.png


  17. I'm not certain what change you're after, as the setup in my screenshot is actually all triggered by a single button press already.

    Pressing the button starts an infinite loop, then releasing it stops the loop.

     If it helps here's some more screenshots showing what the full output lists on the press and release of the bottom thumb button.

    image.png.4347ef50ba3abccac6a47856c978ecf4.png

    image.png.2660bde67a9a8c6c07a2866e07fce7eb.png

     

     


  18. The analog tilt functions of the Z can currently only be assigned to joystick axis outputs in our software. So you can't map tilt to mouse movement directly.

    However it should be possible to use a third-party tool to map a joystick output from the Z to mouse movement. I haven't tested it myself, but it looks like the macOS tool "Enjoyable" should be able to do this.


  19. In the UI the currently active profile is shown with an '*' in-front of its name on the profile bar. So you should see this move when you profiles automatically swap. Alternatively though you can display the current profile on your Z's OLED screen. Just set 'OLED Mode'  to 'Current Profile' under "Global Defaults > Global Settings" (you may also need to change this setting on your other profiles if they have it set to something different).

    As you suspected whenever you switch focus to an application which is not linked to any of your profiles, your 'Default' profile will be loaded. This will be the Desktop profile initially, but you can set it to any other profile by going to its "<profile> settings" screen and ticking the "Set as Default Profile" checkbox at the top right corner.

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