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cuongtdc

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cuongtdc last won the day on December 24 2017

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  1. Version 1.0.0

    55 downloads

    Hello, I have a simple mapping for the game Fortnite Battle Royale and I want to share with you. 1. I have 3 levels of DPIs, lvl 1 for normal firing, lvl 2 for aim firing, lvl 3 for aim, crouch and firing (you can modify to meet your requirement - actually these are recently implemented ingame by Epic) 2. Two Fingertip buttons can be mapped to 4 function buttons: F1, F2, F3, F4 (for quick building walls, stairs....), Middle mouse click is mapped to F5 for traps 3. Lower thumb button is mapped for R key (for reloading and quick rotating the walls) 4. Upper Thumb button is mapped for opening the Inventory, quick use is press and hold while still moving the mouse around 5. Trigger Buttons can be mapped for key numbers 1,2,3,4 for swaping weapons (1 for meele [left pull], 2 and 3 for AR and Shortgun [the most uses, so I assign it to the pushes of 2 trigger buttons, 4 is the right pull) 6. Edge buttons are mapped to key 5,6 ( I usually use 5 for sniper, 6 for Medkits or Grenades) 7. Right mouse button (for aiming) has 2 level of DPI: normal press is only for aiming, deep press is for aiming+crouching Notes: My computer is slow so each mapping I map the same key twice, be aware and modify if you don't need it. Have fun with the game! and let me know if you're playing. This is an amazing game! better than PuBG, IMO.
  2. cuongtdc

    The 'lift' function?

    You can use the starter profile, I find it's very very useful.
  3. Hello, I have a simple mapping for the game Fortnite Battle Royale and I want to share with you. 1. I have 3 levels of DPIs, lvl 1 for normal firing, lvl 2 for aim firing, lvl 3 for aim, crouch and firing (you can modify to meet your requirement - actually these are recently implemented ingame by Epic) 2. Two Fingertip buttons can be mapped to 4 function buttons: F1, F2, F3, F4 (for quick building walls, stairs....), Middle mouse click is mapped to F5 for traps 3. Lower thumb button is mapped for R key (for reloading and quick rotating the walls) 4. Upper Thumb button is mapped for opening the Inventory, quick use is press and hold while still moving the mouse around 5. Trigger Buttons can be mapped for key numbers 1,2,3,4 for swaping weapons (1 for meele [left pull], 2 and 3 for AR and Shortgun [the most uses, so I assign it to the pushes of 2 trigger buttons, 4 is the right pull) 6. Edge buttons are mapped to key 5,6 ( I usually use 5 for sniper, 6 for Medkits or Grenades) 7. Right mouse button (for aiming) has 2 level of DPI: normal press is only for aiming, deep press is for aiming+crouching Notes: My computer is slow so each mapping I map the same key twice, be aware and modify if you don't need it. Have fun with the game! and let me know if you're playing. This is an amazing game! better than PuBG, IMO.
  4. cuongtdc

    Stop Looping

    Sure it's possible to interupt the loop with another button, but not the same button because we don't have the global intermediate variable to toggle the state of the button. I'm thinking it would be nice if we could program the buttons with texts and coding, just like controling the I/O of the microcontrollers so we can modify, copy, paste and do more stuffs with the amazing mouse.
  5. cuongtdc

    How I use my Z

    This is great, I also tried to figure out how to have the mouse movements as the outputs, not only inputs as Swiftpoint Z Driver supports. Hmmm, interesting! I will spend more time looking at this, lot of potentials going on here. Thanks for sharing! @Absolarix
  6. cuongtdc

    The 'lift' function?

    I'm sure there is no lift-off triggering. Could you please let me know what action you want to perform when you lift the mouse up? Practically it's quite messed up to move the cursor around with that, I think
  7. cuongtdc

    Show us your setup

    Nice rig, but would it be painful for your neck to look up constantly?
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