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CodeBerry

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Everything posted by CodeBerry

  1. Received my Azeron yesterday and had a quick play today. Works flawlessly beside the Z in Division 2. Movement is great with the thumbstick. The hand position and key locations are comfortable. Already feels better that the Orbweaver.
  2. Joined their Discord. Read a bit on Reddit. Watched a few YouTube videos. I've sure I will figure the best setup for the games I play.
  3. Sold. Placed my order and look forward to a non-WASD gaming experience.
  4. @Dragonfail, I've held off for as log as I can and am about to push the order button. Before I do, do you have any reason not to? Still love it and working well?
  5. It's a quick demo video of the feature to illustrate how it works. I don't think you should take it as a literal real world use-case. This is a real world use-case of the feature. But if you were to show the feature in a small 30 second clip whats more exciting, gaming or an Excel spreadsheet?
  6. Do you mean producing different coloured parts so users could swap them out, or just making different coloured versions of Tracer? Either way, this isn't something we looked at for Tracer. But during the Z's development we did play around with swappable back-plates. @Bryce, swap them out. Let's say you have the option to purchase a black or white version of the Tracer or Z. The body and main buttons (left & rightclick) are in this primary colour and can't be swapped. Now every other button and non slip stickers could be swapped out for a different colour to matc
  7. The email I referred to came from Kickstarter. I assume Indigogo sent one too. No email from Swiftpoint as far as I'm aware.
  8. In the design of the TRACER did you consider allowing the purple theme to be customisable? I'm sure some would love the chance to buy a colour pack with thumb, edge, fingertip, trigger buttons and non slip stickers in any colour. If possible the rubber on the wheel too.
  9. Will the new software support configuration of the Z-specific features (colours, tilt and OLED etc) on launch?
  10. @Bryce, how soon can we Zers get our hands on it?
  11. Just saw the new crowd funding campaign for the TRACER. Very interesting, not for the device itself (as we have the Z) but for the software. I'm glad the software has been revamped and it looks like someone saw my Driver Features and UI Design post, as many of the ideas and features look very similar. Can I please get confirmation from Swiftpoint that this software will be compatible with the Z? Surely you will have the sense to have one driver for both devices. @Bryce
  12. I'm a strong believer that the products is only as good as the software. In saying that I kickstarted the Z, and didn't have offical Mac drivers for a very long time. I can wait as long as I know work is being done on it and there is a roadmap of features they are looking to build. Something Swiftpoint is arguably not good at doing. The lack of macro's can be fixed by using other software like AutoHotKey. I'd assume you could bind a macro to a hotkey and then set Azeron to trigger that hotkey. I'm interested in getting the Azeron. I've desired something better for my left hand for
  13. Yeah that alternate on release is a sneaky little trick. I'll happily take a Azeron as a thank you or a comment like at the very least 😉
  14. On second read, you might be wanting to hold "key 1" down on first click and then release on second click. Here is the "press" bindings: This might require you to turn auto-release off in overall settings.
  15. You could create the entire macro on the Z but if you have other software and set it up already for "key 1" then the way I would do it is: Here is the "press" bindings: It's a basic loop to tap "1" key, repeat and to never stop. You might want to adjust the wait time so it works best for your macro action. Here is the "release" bindings: This says on the first click do the loop set in the press binding. On a second click, stop all loops.
  16. What actions do you want it to do? I'm seriously thinking about getting a Azeron. Looks very nice and interested to see what it's like to play with. I'm primarily a FPS player. Few TPS like Division 2. Will watch a few reviews and consider it some more. The decision is hard as my Orbweaver isn't that old.
  17. I'm a big fan of gaming keypads, currently using the Orbweaver. I wasn't aware of the Azeron but it looks very interesting. Whats it like compared to standard key layout of other keypads? I've said it a few times here that Swiftpoint should consider building one. I'm surprised there is a conflict. Both store bindings to the device. Try changing the Z's "Game Controller Type" to "none" rather than joystick. I wonder if thats causing it. Otherwise I'm not sure.
  18. Seems like three identical devices to me. If they are different, it might be worth adding a "compare features" on the main website. On a side note, I'd love to see SwiftPoint focus on different devices. Personally I'd love a gaming keypad to pair up with the Z. Looking at utilising the tilt / pivot, deep clicks and vibration feedback features and seeing how you could create a device to innovative movement in-game. At the very least create a survey and ask the community what they want.
  19. Just saw a job opening for a Software Engineer at Swiftpoint No idea why Swiftpoint don't promote this within their community. It's likely there are many people who use their products that are in the software profession. These people already have love for the hardware and a desire to make the software better. As great as it is to see some unofficial news on Swiftpoint's software development, I personally I don't agree with the methodology of how they are building their drivers. As @Damir and I talked about in the Driver Features and UI Design post, we'd love to see the driver split int
  20. I'd argue the Razer Orbweaver is one of a few other products with a usable thumb stick. Used one for years and love it... but I agree, seeing a smarter Gaming Keypad build by Swiftpoint would be amazing.
  21. Played Destiny 2 with the Z for months. No problems
  22. I've never thought of this. It's a cool idea but not sure how it would be used in a game. I'd love to see force feedback triggered by in-game events exactly like console controllers.
  23. @Damir, you should consider moving your <suggestion> section into a new post or edit and update the text in your comment on my driver feature post. I would never have found it if it wasn't for the link you posted in there. It would be good to keep the conversation going in one place.
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