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Showing results for tags 'mapping'.
Hi, I would like to map the left, and right buttons to the Y axis (or any axis), to allow throttle/break control on driving games. When I map the analogue of the mouse button to the joystick axis, It starts at fully negatively deflected, and I can centre it by fully depressing the button. It doesn't seem possible to map any control to map from centre to fully positively deflected. I was hoping to get a similar effect to using the triggers on an xbox 360 controller, pressing the right trigger deflects the axis fully negatively, and the left trigger fully positively. When neither
Is it possible to add a keyboard modifier to the mapping input event. E.g. can I define the behaviour of pressing the Top Thumb while the Left Shift Key is pressed (and have that different to the mapping when the Left Shift Key is not pressed)?
Hello, I have a simple mapping for the game Fortnite Battle Royale and I want to share with you. 1. I have 3 levels of DPIs, lvl 1 for normal firing, lvl 2 for aim firing, lvl 3 for aim, crouch and firing (you can modify to meet your requirement - actually these are recently implemented ingame by Epic) 2. Two Fingertip buttons can be mapped to 4 function buttons: F1, F2, F3, F4 (for quick building walls, stairs....), Middle mouse click is mapped to F5 for traps 3. Lower thumb button is mapped for R key (for reloading and quick rotating the walls) 4. Upper Thumb butto