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Showing results for tags 'mapping'.
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Hi, I would like to map the left, and right buttons to the Y axis (or any axis), to allow throttle/break control on driving games. When I map the analogue of the mouse button to the joystick axis, It starts at fully negatively deflected, and I can centre it by fully depressing the button. It doesn't seem possible to map any control to map from centre to fully positively deflected. I was hoping to get a similar effect to using the triggers on an xbox 360 controller, pressing the right trigger deflects the axis fully negatively, and the left trigger fully positively. When neither
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Is it possible to add a keyboard modifier to the mapping input event. E.g. can I define the behaviour of pressing the Top Thumb while the Left Shift Key is pressed (and have that different to the mapping when the Left Shift Key is not pressed)?
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Hello, I have a simple mapping for the game Fortnite Battle Royale and I want to share with you. 1. I have 3 levels of DPIs, lvl 1 for normal firing, lvl 2 for aim firing, lvl 3 for aim, crouch and firing (you can modify to meet your requirement - actually these are recently implemented ingame by Epic) 2. Two Fingertip buttons can be mapped to 4 function buttons: F1, F2, F3, F4 (for quick building walls, stairs....), Middle mouse click is mapped to F5 for traps 3. Lower thumb button is mapped for R key (for reloading and quick rotating the walls) 4. Upper Thumb butto