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Showing results for tags 'gamepad'.
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the mouse is marketed to work as a mouse, joystick, and a gamepad, but there arent realy any usefull gamepad functions. like, for most car simulators or other flying games, you have gas/breaks or shooting on the trigger buttens or stear and look with the diferent sticks could it be added to the mouse configuration, so you could map the left/right analog tilt to the left stick and front/back to the right stick, and even more usefull add the posibility to have analog read on left mouse preasure for left trigger and analog read on right mouse preasure for right trigger? it would make the mouse so extremely more powerfull than it is now
In Grand Theft Auto 5, with a controller, you can slightly pull the right trigger to about 20% and hold it there to activate a unique aiming mode that does not zoom in, regardless of what weapon your character is holding.. even sniper rifles. This unique aiming mode is not available to be binded to anything for those using a mouse and keyboard within the game. I want to map this function to my right mouse button, but nothing that I do seems to work. Furthermore, I'm not even sure if it's possible at this point because there is a "joystick" option in the Z's configuration software but not a "controller" or "gamepad" option for mapping inputs. I want to map a 20% right trigger pull on a controller to the right mouse button on my swiftpoint z. The trigger inputs for controllers are on the Z Axis. If this is possible, how can I go about setting this up? ^ Regular Right mouse button press or left trigger pull on a gamepad ^Aiming activated by pulling the right trigger on a controller to about 20 percent and holding it there. - Target reticle appears without zoom-in effect.