Jump to content
dukevin

Does this mouse work on Elite Dangerous?

Recommended Posts

Posted (edited)

The mouse is advertised to work on Elite Dangerous as a joystick but I've done everything and it does not work. Does anyone know how I can use the mouse as a joystick in this game?

Also, this doesn't register at all on Windows 10. Is that supposed to happen? (Moving the mouse does not move the crosshairs)

image.thumb.png.16bd93c77648dce5401956b053a824dd.png

Edited by dukevin

Share this post


Link to post
Share on other sites

@dukevin As Elite has DirectInput support the Zs controller inputs should be recognized and bindable in its settings.

However it may be having trouble due to other DirectInput devices being connected at the same time. If you try disconnecting these are your Zs outputs recognized in Elite?

Regarding your second point, is your Z not working for moving you cursor anywhere in Elite? Or just not for moving your cross-hair?

Share this post


Link to post
Share on other sites

Disconnecting the other device does not have any effect. And The buttons do work in Elite but none of the joystick motions do.

Share this post


Link to post
Share on other sites

When you say all the buttons are working in Elite, do you just mean the mouse buttons with keyboard or mouse outputs? Or are joystick buttons 1-32 working as well?

Also can you just confirm that your Z's joystick outputs are registering on the Windows controller properties screen that you provided a screenshot of? And if so, that you have tried to map these outputs to controls within Elites settings?

Share this post


Link to post
Share on other sites

Hi sorry for the late reply. The windows controller properties screen does not indicate any of the buttons are being pressed both for Swiftpoint Z and Virtual XInput. Nor the joystiq motions

Share this post


Link to post
Share on other sites

Nevermind, it does indicate joystick buttons being pressed. However the Axis do not move no matter what I try. This is under Swiftpoint Z, on the Virtual Xinput Device the buttons do not light up (which i think is correct). Any reason it cannot detect axes?

Share this post


Link to post
Share on other sites

Hi @dukevin,

If joystick buttons are working then the axes definitely should also be recognized.

That is provided of course the profile you are using has the joystick axes, or slider bound to one if the Z's inputs (example below).

image.png.c7a7127cb30adb6f09715028d4c25d3d.png 

You should be able to quickly test it is working correctly using the default Gaming Analog profile, which has the main joystick X and Y axes set to the Z's tilt inputs.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×