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About using vibration function


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6 minutes ago, David.L said:

Vibration function simulation the rate of breathing is a great idea.
 About the vibration function, does anyone have a creative way of using it?

I've never thought of this. It's a cool idea but not sure how it would be used in a game.

I'd love to see force feedback triggered by in-game events exactly like console controllers.

 

Edited by CodeBerry
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